Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Jul 2026, 16:51
Morpheus
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3FB | 50 | 52 | 6 | 2 | 105 | - | 8.67 | 87% | 50% | 1:02 |
| _-=Pr3dazZz=- | 0 | 0 | 0 | 0 | - | 36.0 cm | 0 | 0% | 0% | 0:13 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 10 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| chroot@tossy3 | 4 | 1 | 1 | 13 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Morpheus.unr, with 2 active players recorded in the report.
chroot@tossy3 produced the strongest overall performance, finishing with 50 score, 52 kills, and 87% efficiency.
chroot@tossy3 led the fragging pace with 52 kills.
chroot@tossy3 posted the best accuracy at 50%.
Banter read: chroot@tossy3 made the table look personal with 50 score and 87% efficiency.
chroot@tossy3 hit 50% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 17 | 17 | 17 | 0 | Limited ping data | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 32 | 33 | 34 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| chroot@tossy3 | Godlike | Combat | Well played, this was a fantastic performance at 2.08x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 87% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| _-=Pr3dazZz=- | Feeding | Combat | You had a tough match at 0.10x, well below your usual level, but I think it is fixable. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |