Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Oct 2025, 17:27
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 307 | 104 | 91 | 0 | 284 | 46.0 cm | 1.14 | 53% | 37% | 0:07 | |
| 305 | 107 | 96 | 0 | 312 | 36.0 cm | 1.11 | 53% | 37% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 4 | 1 | 1 | 5 kills | |||
| 14 | 6 | 1 | 1 | 5 kills | |||
| 17 | 7 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 7-10 in favour of Blue Team.
The opening breakthrough came at 0:45 when _-=Pr3dazZz=- scored for Red Team. Blue Team created more scoring chances, converting 10 of the 17 captures. Momentum changed hands 3 times as the scoreline developed. 12 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:16, with _-=Pr3dazZz=- finishing for Red Team on a solo run. That score set the closing shape of the match at 7-10.
-uh.StarzZz`- stood out as the main objective influence with 25 grabs, 6 captures, 12 returns, and an MVP score of 1332. Broken_Soul made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 81 grabs, 37 pickups, 17 captures, 9 solos, 5 assists, 101 flag kills, 34 covers, 0 seals, 64 returns, 50 mid returns, 14 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 37% accuracy and 104 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 31 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 6 close-save returns, also known as deleting someone else's highlight clip.
| 612 |
| 211 |
| 187 |
| 0 |
| 596 |
| 41.0 cm |
| 1.13 |
| 53% |
| 37% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 350 | 106 | 94 | 0 | 318 | 13.5 cm | 1.13 | 53% | 36% | 0:06 | |
| 332 | 81 | 117 | 0 | 289 | 58.3 cm | 0.69 | 41% | 28% | 0:05 | |
| Team Total | 682 | 187 | 211 | 0 | 607 | 35.9 cm | 0.89 | 47% | 32% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 9 kills | |||||
| 3 | 8 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 25 | 6 | 0 | 4 | 29 | 0/- | 657 | 6 | 9 | 10 | 0 | 12 | 3 | 1332 | |
| -🇬🇧 | Attacker | 19 | 4 | 1 | 2 | 26 | 0/- | 343 | 6 | 8 | 11 | 0 | 18 | 6 | 1111 | |
| -🇬🇧 | Attacker | 15 | 3 | 2 | 1 | 25 | 0/- | 402 | 16 | 8 | 19 | 0 | 19 | 2 | 1014 | |
| -🇩🇪 |
| Attacker |
| 22 |
| 4 |
| 2 |
| 2 |
| 21 |
| 0/- |
| 298 |
| 9 |
| 9 |
| 10 |
| 0 |
| 15 |
| 3 |
| 804 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 23 | 25 | 27 | 0 | Bumpy connection | ||
| 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | ||
| 35000 | - | - | 13 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.97x. You carried real threat on attack, turning 25 grabs into 6 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.83x. You ran the flag well and gave your team end product: 4 caps and 2 solos from 19 grabs. I think survival was your main issue: 81-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.64x. Your flag work was one of your best areas, with 15 grabs producing 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.61x. Your attacking runs had purpose, with 22 grabs leading to 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |