Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Mar 2026, 20:08
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 245 | 101 | 78 | 0 | 355 | 20.3 cm | 1.29 | 56% | 28% | 0:08 |
| pho` | 218 | 109 | 97 | 0 | 260 | 20.3 cm | 1.12 | 53% | 42% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 14 | 6 | 3 | 1 | 5 kills | ||
| PeRcH72 | 15 | 3 | 1 | 4 kills | |||
| pho` | 13 | 6 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 4:14 when -uh.Pr3DazZz scored for Red Team. Red Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 11:35, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 4-3.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 18 returns, and an MVP score of 643. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 66 grabs, 26 pickups, 7 captures, 2 solos, 2 assists, 85 flag kills, 32 covers, 0 seals, 59 returns, 55 mid returns, 4 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 109 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: pho` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 160 |
| 84 |
| 89 |
| 0 |
| 282 |
| - |
| 0.94 |
| 49% |
| 31% |
| 0:07 |
| Team Total | 623 | 294 | 264 | 0 | 897 | 20.3 cm | 1.11 | 53% | 33% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 254 | 112 | 96 | 0 | 328 | 13.5 cm | 1.17 | 54% | 35% | 0:07 |
| -cide- | 155 | 88 | 95 | 0 | 301 | 46.0 cm | 0.93 | 48% | 29% | 0:07 |
| Broken_Soul | 146 | 64 | 103 | 0 | 244 | 58.3 cm | 0.62 | 38% | 28% | 0:06 |
| Team Total | 555 | 264 | 294 | 0 | 873 | 39.3 cm | 0.90 | 47% | 31% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 5 |
| 1 |
| 5 kills |
| -cide- | 5 | 2 | 1 | 4 kills |
| Broken_Soul | 4 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 2 | 10 kills | |||
| PeRcH72 | 6 | 7 kills | ||||
| pho` | 1 | 6 kills | ||||
| -uh.Pr3DazZz | 1 | 6 kills | ||||
| -cide- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 23/7 | 46 | 2 | 2 | 17 | 0 | 18 | 2 | 643 |
| - | PeRcH72 | Defender | 0 | 0 | 0 | 0 | 0 | 23/5 | 18 | 2 | 5 | 15 | 0 | 16 | 1 | 558 |
| - | pho` | Attacker | 17 | 3 | 1 | 1 | 13 | 0/- | 243 | 4 | 4 | 8 | 1 | 8 | 0 | 527 |
| - | -uh.Pr3DazZz | Attacker | 16 | 1 | 0 | 0 | 8 | 0/- | 138 | 6 | 12 | 5 | 0 | 6 | 1 | 408 |
| - | Broken_Soul | Attacker | 14 | 1 | 1 | 0 | 8 | 0/- | 154 | 7 | 7 | 5 | 0 | 5 | 0 | 389 |
| - | -cide- | Attacker | 19 | 1 | 0 | 1 | 10 | 0/- | 100 | 5 | 2 | 5 | 0 | 6 | 0 | 353 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 25000 | 300 | 175Hz | 17 | 19 | 22 | 0 | Rhythmic fluctuation | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 20 | 22 | 23 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| PeRcH72 | Godlike | Defender | Well played, this was a fantastic performance at 1.70x. You helped keep the score under control with 15 mid returns and 1 clutch return. You fought efficiently: 101-78 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Defender | You put together a top-level game here and finished at 1.57x. You helped keep the score under control with 17 mid returns and 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.37x. Your attacking play was strong, especially because you turned 17 grabs into 3 caps and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| -uh.Pr3DazZz | Dominating | Attacker | You played well and finished above your usual level at 1.10x. Excellent flag running from you: 16 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 1 cap and 1 solo from 19 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.06x, with room to turn steady play into a bigger influence. You looked dangerous whenever you got the flag, and 14 grabs led to 1 cap. I think survival was your main issue: 64-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |