Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Aug 2025, 22:05
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac=FB | 208 | 100 | 76 | 0 | 336 | - | 1.32 | 57% | 31% | 0:08 |
| newut | 195 | 104 | 88 | 0 | 281 | - | 1.18 | 54% | 37% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 10 | 3 | 2 | 2 | 5 kills | ||
| newut | 17 | 4 | 1 | 4 kills | |||
| ownage | 13 | 4 | 4 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-2on2-Crates between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 0:19 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:32, with ownage finishing for Blue Team. That score set the closing shape of the match at 5-3.
newut stood out as the main objective influence with 14 grabs, 3 captures, 4 returns, and an MVP score of 506. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 57 grabs, 22 pickups, 8 captures, 1 solos, 7 assists, 70 flag kills, 41 covers, 0 seals, 48 returns, 45 mid returns, 3 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 38% accuracy and 101 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 11 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| _-=Pr3dazZz=- |
| 140 |
| 69 |
| 94 |
| 0 |
| 249 |
| 36.0 cm |
| 0.73 |
| 42% |
| 31% |
| 0:06 |
| Team Total | 543 | 273 | 258 | 0 | 866 | 36.0 cm | 1.06 | 51% | 33% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)jmoney | 213 | 86 | 86 | 0 | 254 | - | 1.00 | 50% | 34% | 0:07 |
| ownage | 192 | 101 | 82 | 0 | 317 | - | 1.23 | 55% | 38% | 0:08 |
| -cide- | 151 | 71 | 105 | 0 | 257 | 46.0 cm | 0.68 | 40% | 28% | 0:06 |
| Team Total | 556 | 258 | 273 | 0 | 828 | 46.0 cm | 0.95 | 49% | 33% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 1 |
| 4 kills |
| -cide- | 10 | 1 | 3 kills |
| _-=Pr3dazZz=- | 4 | 5 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| =oZ`Mac= | 5 | 8 kills | ||||
| newut | 2 | 6 kills | ||||
| ownage | 1 | 6 kills | ||||
| (FT)jmoney | 4 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 14 | 3 | 2 | 0 | 8 | 0/- | 240 | 8 | 6 | 3 | 0 | 4 | 1 | 506 |
| - | =oZ`Mac= | Defender | 0 | 1 | 0 | 0 | 0 | 14/2 | 48 | 3 | 13 | 13 | 0 | 13 | 0 | 475 |
| - | (FT)jmoney | Defender | 0 | 0 | 1 | 0 | 0 | 23/10 | 0 | 1 | 5 | 14 | 0 | 14 | 0 | 453 |
| - | _-=Pr3dazZz=- | Attacker | 19 | 1 | 3 | 0 | 3 | 0/- | 212 | 7 | 10 | 3 | 0 | 4 | 1 | 431 |
| - | ownage | Attacker | 14 | 2 | 0 | 0 | 14 | 0/- | 109 | 2 | 2 | 8 | 0 | 8 | 0 | 428 |
| - | -cide- | Attacker | 10 | 1 | 1 | 1 | 8 | 0/- | 191 | 1 | 5 | 4 | 0 | 5 | 1 | 415 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 10 | 11 | 0 | Good connection | |
| =oZ`Mac= | 30000 | - | - | 40 | 40 | 41 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 95 | 97 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 28 | 30 | 32 | 0 | Bumpy connection | |
| ownage | 30000 | - | - | 109 | 115 | 128 | 0 | Sawtooth variation | |
| (FT)jmoney | 30000 | - | - | 103 | 103 | 104 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| (FT)jmoney | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.44x. You helped keep the score under control with 14 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 1.38x. Very strong flag running: you made 14 grabs count with 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| =oZ`Mac= | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.33x. Your defensive timing was good: 13 mid returns cut off runs at important moments. You fought efficiently: 100-76 with a 1.32 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.15x. Excellent flag running from you: 10 grabs became 1 cap and 1 solo. I think survival was your main issue: 71-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ownage | Dominating | Attacker | You gave your team a strong contribution and finished at 1.14x. You carried real threat on attack, turning 14 grabs into 2 caps. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 19 grabs became 1 cap. I think survival was your main issue: 69-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |