Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Jan 2026, 17:26
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 271 | 150 | 133 | 0 | 394 | 20.3 cm | 1.13 | 53% | 38% | 0:05 | |
| 224 | 110 | 125 | 0 | 375 | 36.0 cm | 0.88 | 47% | 34% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 12 | 3 | 4 | 5 kills | |||
| 16 | 2 | 3 kills | |||||
| 19 | 6 | 3 | 6 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 1:23 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:05, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-6.
-uh.StarzZz`- stood out as the main objective influence with 12 grabs, 4 captures, 9 returns, and an MVP score of 815. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 51 grabs, 18 pickups, 11 captures, 3 solos, 6 assists, 58 flag kills, 26 covers, 0 seals, 40 returns, 38 mid returns, 2 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 159 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
| 495 |
| 260 |
| 258 |
| 0 |
| 769 |
| 28.1 cm |
| 1.01 |
| 50% |
| 36% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 307 | 159 | 123 | 0 | 443 | 13.5 cm | 1.29 | 56% | 40% | 0:05 | |
| 217 | 99 | 137 | 0 | 339 | 58.3 cm | 0.72 | 42% | 29% | 0:05 | |
| Team Total | 524 | 258 | 260 | 0 | 782 | 35.9 cm | 0.99 | 50% | 35% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 6 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 9 kills | |||||
| 1 | 7 kills | |||||
| 5 | 6 kills | |||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 12 | 4 | 1 | 1 | 18 | 0/- | 318 | 3 | 8 | 8 | 0 | 9 | 1 | 815 | |
| -🇬🇧 | Attacker | 14 | 2 | 2 | 1 | 14 | 0/- | 282 | 3 | 6 | 11 | 0 | 11 | 0 | 684 | |
| -🇬🇧 | Attacker | 5 | 2 | 1 | 0 | 16 | 0/- | 258 | 10 | 6 | 12 | 0 | 12 | 0 | 678 | |
| -🇬🇧 | Attacker | 20 | 3 | 2 | 1 | 10 | 0/- | 242 | 2 | 6 | 7 | 0 | 8 | 1 | 602 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 48 | 70 | 373 | 3 | Unstable spikes | ||
| 30000 | 238 | 238Hz | 9 | 9 | 11 | 0 | Good connection | ||
| 30000 | - | - | 27 | 28 | 29 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.75x. Very strong flag running: you made 12 grabs count with 4 caps and 1 solo. You fought efficiently: 159-123 with a 1.29 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.43x. You were dangerous with the flag: 14 grabs led to 2 caps and 1 solo. I think survival was your main issue: 99-137 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.40x. You were dangerous with the flag: 5 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.38x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 20 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |