Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jun 2026, 21:00
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 248 | 121 | 61 | 0 | 359 | 13.5 cm | 1.98 | 66% | 35% | 0:10 |
| pho` | 185 | 106 | 88 | 0 | 247 | 20.3 cm | 1.20 | 55% | 43% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 16 | 6 | 3 | 4 kills | |||
| pho` | 17 | 4 | 3 | 1 | 5 kills | ||
| -cide- | 12 | 2 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v1 between Red and Blue Team, ending 6-2 in favour of Red Team.
The opening breakthrough came at 0:32 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 6 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 8:06, with Gochmer finishing for Red Team on a solo run. That score set the closing shape of the match at 6-2.
pho` stood out as the main objective influence with 10 grabs, 1 capture, 4 returns, and an MVP score of 541. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 44 grabs, 20 pickups, 8 captures, 2 solos, 5 assists, 56 flag kills, 37 covers, 0 seals, 36 returns, 34 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 3 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 143 |
| 65 |
| 80 |
| 0 |
| 214 |
| - |
| 0.81 |
| 45% |
| 36% |
| 0:08 |
| Team Total | 576 | 292 | 229 | 0 | 820 | 16.9 cm | 1.28 | 56% | 37% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 197 | 90 | 86 | 0 | 291 | 46.0 cm | 1.05 | 51% | 32% | 0:07 |
| Broken_Soul | 118 | 65 | 97 | 0 | 211 | 58.3 cm | 0.67 | 40% | 31% | 0:06 |
| _-=Pr3dazZz=- | 115 | 74 | 109 | 0 | 276 | 36.0 cm | 0.68 | 40% | 29% | 0:06 |
| Team Total | 430 | 229 | 292 | 0 | 778 | 46.7 cm | 0.78 | 44% | 31% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 3 |
| 1 |
| 4 kills |
| Gochmer | 8 | 3 | 3 kills |
| Broken_Soul | 9 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 4 | 13 kills | |||
| pho` | 1 | 7 kills | ||||
| -cide- | 4 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Gochmer | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 10 | 1 | 3 | 1 | 4 | 0/- | 330 | 6 | 4 | 3 | 0 | 4 | 1 | 541 |
| - | -uh.StarzZz`- | Defender | 0 | 2 | 0 | 0 | 0 | 18/6 | 3 | 4 | 14 | 13 | 0 | 13 | 0 | 517 |
| - | Gochmer | Attacker | 13 | 3 | 1 | 1 | 3 | 0/- | 267 | 4 | 11 | 2 | 0 | 2 | 0 | 451 |
| - | -cide- | Defender | 0 | 1 | 0 | 0 | 0 | 17/3 | 2 | 3 | 3 | 10 | 0 | 11 | 1 | 386 |
| - | Broken_Soul | Attacker | 12 | 1 | 1 | 0 | 7 | 0/- | 177 | 2 | 0 | 3 | 0 | 3 | 0 | 302 |
| - | _-=Pr3dazZz=- | Attacker | 9 | 0 | 0 | 0 | 7 | 0/- | 22 | 1 | 5 | 3 | 0 | 3 | 0 | 211 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| Gochmer | 30000 | - | - | 19 | 20 | 20 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 18 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 16 | 17 | 17 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 19 | 19 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 45 | 46 | 48 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.65x. You helped keep the score under control with 13 mid returns. You fought efficiently: 121-61 with a 1.98 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Gochmer | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.44x. Excellent flag running from you: 13 grabs became 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Defender | Great game, this was a really strong performance from you at 1.34x. You helped keep the score under control with 10 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.33x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 10 grabs. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.95x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 12 grabs into 1 cap. I think survival was your main issue: 65-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Feeding | Attacker | This was a hard outing for you at 0.75x; treat it as a reset point, not a verdict on your ability. You were active on attack with 9 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 74-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |