Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Oct 2025, 21:51
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 245 | 117 | 71 | 0 | 347 | - | 1.65 | 62% | 35% | 0:09 |
| -uh.StarzZz`- | 192 | 75 | 98 | 0 | 288 | 13.5 cm | 0.77 | 43% | 30% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 14 | 11 | 5 | 1 | 5 kills | ||
| newut | 19 | 8 | 2 | 4 kills | |||
| -uh.StarzZz`- | 14 | 5 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 6-10 in favour of Blue Team.
The opening breakthrough came at 0:29 when newut scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:03, with -cide- finishing for Blue Team. That score set the closing shape of the match at 6-10.
newut stood out as the main objective influence with 15 grabs, 4 captures, 9 returns, and an MVP score of 889. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 59 grabs, 45 pickups, 16 captures, 4 solos, 15 assists, 86 flag kills, 56 covers, 0 seals, 41 returns, 39 mid returns, 2 clutch returns, and 2 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 37% accuracy and 113 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 160 |
| 71 |
| 98 |
| 0 |
| 301 |
| 46.0 cm |
| 0.72 |
| 42% |
| 24% |
| 0:06 |
| Team Total | 597 | 263 | 267 | 0 | 936 | 29.7 cm | 0.99 | 50% | 29% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 298 | 113 | 80 | 0 | 307 | - | 1.41 | 59% | 37% | 0:08 |
| _-=Pr3dazZz=-FB | 214 | 71 | 94 | 0 | 289 | 36.0 cm | 0.76 | 43% | 30% | 0:07 |
| -cide- | 211 | 83 | 89 | 0 | 280 | 46.0 cm | 0.93 | 48% | 30% | 0:07 |
| Team Total | 723 | 267 | 263 | 0 | 876 | 41.0 cm | 1.02 | 50% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 1 |
| 3 kills |
| _-=Pr3dazZz=- | 8 | 3 | 3 kills |
| -cide- | 12 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 6 | 9 kills | ||||
| newut | 6 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 15 | 4 | 4 | 1 | 17 | 0/- | 523 | 7 | 20 | 8 | 0 | 9 | 0 | 889 |
| - | -cide- | Attacker | 11 | 4 | 4 | 1 | 11 | 0/- | 426 | 14 | 4 | 4 | 0 | 4 | 0 | 685 |
| - | <{xan}>Joschde | Attacker | 16 | 2 | 3 | 1 | 17 | 0/- | 253 | 4 | 10 | 5 | 1 | 6 | 0 | 560 |
| - |
| Defender |
| 0 |
| 2 |
| 0 |
| 0 |
| 0 |
| 19/5 |
| 50 |
| 3 |
| 7 |
| 13 |
| 0 |
| 13 |
| 1 |
| 556 |
| - | -uh.StarzZz`- | Attacker | 13 | 3 | 1 | 1 | 11 | 0/- | 213 | 8 | 14 | 4 | 1 | 4 | 0 | 473 |
| - | -cide- | Attacker | 4 | 1 | 3 | 0 | 11 | 0/- | 133 | 9 | 1 | 5 | 0 | 5 | 1 | 401 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 30000 | - | - | 24 | 26 | 28 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Rhythmic fluctuation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 90 | 92 | 96 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 11 | 15 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.02x. Your flag work was one of your best areas, with 15 grabs producing 4 caps and 1 solo. You fought efficiently: 113-80 with a 1.41 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.53x rating shows it. You ran the flag well and gave your team end product: 4 caps and 1 solo from 11 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| <{xan}>Joschde | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.36x. Your flag work was one of your best areas, with 16 grabs producing 2 caps and 1 solo. You fought efficiently: 117-71 with a 1.65 K/D, and I think you played your role in the team well. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| _-=Pr3dazZz=- | Godlike | Defender | You put together a top-level game here and finished at 1.27x. You helped keep the score under control with 13 mid returns and 1 clutch return. I think survival was your main issue: 71-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.20x. Your flag work was one of your best areas, with 13 grabs producing 3 caps and 1 solo. I think survival was your main issue: 75-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 1 cap from 4 grabs. I think survival was your main issue: 71-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |