Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Feb 2026, 22:59
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 230 | 106 | 87 | 0 | 253 | 20.3 cm | 1.22 | 55% | 42% | 0:07 |
| newut | 168 | 76 | 75 | 0 | 219 | - | 1.01 | 50% | 35% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 22 | 7 | 6 | 4 kills | |||
| pho` | 14 | 5 | 1 | 4 kills | |||
| newut | 12 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Bolt_vS0urCe between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 0:32 when ownage scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:29, with ownage finishing for Blue Team. That score set the closing shape of the match at 2-3.
ownage stood out as the main objective influence with 1 grab, 2 captures, 16 returns, and an MVP score of 410. newut made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 58 grabs, 28 pickups, 5 captures, 1 solos, 5 assists, 80 flag kills, 19 covers, 13 seals, 52 returns, 0 mid returns, 5 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 44% accuracy and 133 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: ownage finished with 5 lama score from 133 kills and 64 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 110 |
| 69 |
| 84 |
| 0 |
| 179 |
| 46.0 cm |
| 0.82 |
| 45% |
| 39% |
| 0:07 |
| Team Total | 508 | 251 | 246 | 0 | 651 | 33.1 cm | 1.02 | 51% | 39% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 306 | 133 | 76 | 0 | 302 | - | 1.75 | 64% | 44% | 0:08 |
| Broken_Soul | 146 | 54 | 85 | 0 | 175 | 58.3 cm | 0.64 | 39% | 31% | 0:07 |
| -uh.StarzZz`- | 126 | 59 | 90 | 0 | 185 | 13.5 cm | 0.66 | 40% | 32% | 0:07 |
| Team Total | 578 | 246 | 251 | 0 | 662 | 35.9 cm | 0.98 | 49% | 37% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 2 |
| 4 |
| 3 kills |
| -uh.StarzZz`- | 10 | 2 | 3 kills |
| -cide- | 7 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 7 | 1 | 10 kills | |||
| pho` | 2 | 8 kills | ||||
| newut | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| -uh.StarzZz`- | 3 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Defender | 1 | 2 | 0 | 0 | 0 | 26/6 | 35 | 2 | 2 | 0 | 0 | 16 | 1 | 410 |
| - | -cide- | Attacker | 16 | 2 | 0 | 0 | 3 | 0/- | 200 | 5 | 1 | 0 | 0 | 3 | 1 | 315 |
| - | -uh.StarzZz`- | Attacker | 20 | 0 | 2 | 0 | 7 | 0/- | 165 | 7 | 5 | 0 | 0 | 5 | 0 | 281 |
| - |
| Attacker |
| 10 |
| 1 |
| 0 |
| 1 |
| 7 |
| 0/- |
| 100 |
| 4 |
| 4 |
| 0 |
| 0 |
| 4 |
| 1 |
| 280 |
| - | pho` | Defender | 0 | 0 | 1 | 0 | 0 | 26/6 | 0 | 3 | 0 | 0 | 0 | 16 | 0 | 279 |
| - | newut | Attacker | 11 | 0 | 2 | 0 | 11 | 0/- | 0 | 7 | 7 | 0 | 0 | 8 | 2 | 251 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 18 | 19 | 19 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 91 | 96 | 99 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 25 | 26 | 26 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 15 | 16 | 17 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| ownage | 30000 | - | - | 105 | 108 | 114 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Defender | You played a really good game here and your 1.71x rating shows it. You helped keep the score under control with 1 clutch return. You fought efficiently: 133-76 with a 1.75 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Dominating | Defender | I think this was a good step up from your normal game, with a 1.20x rating. Defensively, you had the volume with 26 defensive flag kills and 16 returns; your next gain is turning stops into clean resets. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Dominating | Attacker | You had a positive match and your 1.12x rating backs that up. 11 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. The support share was meaningful at 34%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 1.00x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 10 grabs became 1 cap and 1 solo. I think survival was your main issue: 54-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Stable | Attacker | You played around your normal level at 0.93x, so your focus should be small improvements rather than a full reset. Your attacking play was strong, especially because you turned 16 grabs into 2 caps. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Struggling | Attacker | You dipped below your usual level at 0.87x, but I think there are clear areas you can tighten next match. 20 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 59-90 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |