Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Oct 2025, 21:43
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 243 | 107 | 87 | 0 | 268 | - | 1.23 | 55% | 40% | 0:07 |
| _-=Pr3dazZz=- | 241 | 96 | 69 | 0 | 378 | 36.0 cm | 1.39 | 58% | 33% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 16 | 8 | 3 | 2 | 5 kills | ||
| _-=Pr3dazZz=- | 10 | 3 | 3 kills | ||||
| newut | 13 | 8 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 6-0 in favour of Red Team.
The opening breakthrough came at 1:22 when <{xan}>Joschde scored for Red Team. Red Team created more scoring chances, converting 6 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:54, with <{xan}>Joschde finishing for Red Team. That score set the closing shape of the match at 6-0.
newut stood out as the main objective influence with 13 grabs, 1 capture, 7 returns, and an MVP score of 672. newut made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 59 grabs, 28 pickups, 6 captures, 1 solos, 6 assists, 80 flag kills, 41 covers, 0 seals, 51 returns, 47 mid returns, 4 clutch returns, and 1 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 40% accuracy and 107 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: newut logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 227 |
| 125 |
| 70 |
| 0 |
| 371 |
| - |
| 1.79 |
| 64% |
| 39% |
| 0:09 |
| Team Total | 711 | 328 | 226 | 0 | 1017 | 36.0 cm | 1.45 | 59% | 37% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 260 | 99 | 111 | 0 | 333 | 20.3 cm | 0.89 | 47% | 38% | 0:05 |
| -cide- | 102 | 68 | 104 | 0 | 247 | 46.0 cm | 0.65 | 40% | 28% | 0:06 |
| -uh.StarzZz`- | 84 | 59 | 113 | 0 | 224 | 13.5 cm | 0.52 | 34% | 28% | 0:05 |
| Team Total | 446 | 226 | 328 | 0 | 804 | 26.6 cm | 0.69 | 41% | 32% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 7 |
| 3 kills |
| -cide- | 9 | 3 | 3 kills |
| -uh.StarzZz`- | 11 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 4 | 1 | 10 kills | |||
| _-=Pr3dazZz=- | 1 | 7 kills | ||||
| newut | 1 | 6 kills | ||||
| pho` | 1 | 6 kills | ||||
| -cide- | 3 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 13 | 1 | 4 | 0 | 11 | 0/- | 292 | 7 | 15 | 5 | 1 | 7 | 3 | 672 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 18/- | 89 | 4 | 9 | 13 | 0 | 14 | 1 | 585 |
| - | <{xan}>Joschde | Attacker | 18 | 4 | 2 | 1 | 11 | 0/- | 219 | 5 | 8 | 5 | 0 | 6 | 0 | 544 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 30/15 | 0 | 1 | 5 | 19 | 0 | 19 | 0 | 522 |
| - | -cide- | Attacker | 14 | 0 | 0 | 0 | 4 | 0/- | 0 | 7 | 3 | 3 | 0 | 3 | 0 | 173 |
| - | -uh.StarzZz`- | Attacker | 14 | 0 | 0 | 0 | 6 | 0/- | 0 | 4 | 1 | 2 | 0 | 2 | 0 | 144 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 94 | 96 | 99 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 10 | 11 | 0 | Minor variation | |
| <{xan}>Joschde | 30000 | - | - | 25 | 25 | 26 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 24 | 24 | 25 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 17 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You played a really good game here and your 1.73x rating shows it. You were dangerous with the flag: 13 grabs led to 1 cap. 55% efficiency shows the fight selection was generally good. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| _-=Pr3dazZz=- | Godlike | Defender | You put together a top-level game here and finished at 1.54x. You helped keep the score under control with 13 mid returns and 1 clutch return. You fought efficiently: 96-69 with a 1.39 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Godlike | Defender | You played a really good game here and your 1.46x rating shows it. Your defensive timing was good: 19 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| <{xan}>Joschde | Godlike | Attacker | Great game, this was a really strong performance from you at 1.46x. Your grabs and running were a real strength, with 18 grabs turning into 4 caps and 1 solo. You fought efficiently: 125-70 with a 1.79 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Feeding | Attacker | You had a tough match at 0.64x, well below your usual level, but I think it is fixable. As an attacker, you kept pressure on the enemy base with 14 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 68-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| -uh.StarzZz`- | Feeding | Attacker | You had a rough game at 0.50x, so I think your goal should be to simplify and rebuild from safer plays. 14 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 59-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |