3 Nov 2025, 00:39
Control League Edition
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 218 | 71 | 72 | 0 | 204 | 20.3 cm | 0.99 | 50% | 35% | 0:09 |
| Broken_Soul | 160 | 60 | 78 | 0 | 224 | 58.3 cm | 0.77 | 43% | 28% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 13 | 2 | 3 | 4 kills | |||
| localhero | 12 | 6 | 1 | 4 kills | |||
| -uh.StarzZz`- | 8 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Control-2025 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 0:47 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 8:41, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 3-4.
pho` stood out as the main objective influence with 12 grabs, 1 capture, 13 returns, and an MVP score of 599. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 62 grabs, 33 pickups, 7 captures, 2 solos, 5 assists, 87 flag kills, 30 covers, 0 seals, 54 returns, 46 mid returns, 8 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 40% accuracy and 85 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 148 |
| 69 |
| 80 |
| 0 |
| 257 |
| 36.0 cm |
| 0.86 |
| 46% |
| 28% |
| 0:08 |
| Team Total | 526 | 200 | 230 | 0 | 685 | 38.2 cm | 0.87 | 47% | 30% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 194 | 85 | 61 | 0 | 213 | - | 1.39 | 58% | 40% | 0:10 |
| ownage | 192 | 82 | 64 | 0 | 241 | - | 1.28 | 56% | 34% | 0:10 |
| -uh.StarzZz`-FB | 183 | 63 | 75 | 0 | 199 | 13.5 cm | 0.84 | 46% | 35% | 0:08 |
| Team Total | 569 | 230 | 200 | 0 | 653 | 13.5 cm | 1.15 | 53% | 36% | 0:30 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 4 |
| 3 kills |
| _-=Pr3dazZz=- | 11 | 2 kills |
| pho` | 11 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 2 | 7 kills | ||||
| localhero | 2 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| pho` | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 12 | 1 | 1 | 1 | 21 | 0/- | 185 | 4 | 2 | 9 | 0 | 13 | 3 | 599 |
| - | localhero | Attacker | 12 | 2 | 1 | 1 | 16 | 0/- | 187 | 3 | 6 | 9 | 0 | 10 | 0 | 539 |
| - | ownage | Attacker | 11 | 1 | 1 | 0 | 16 | 0/- | 159 | 4 | 6 | 7 | 0 | 8 | 0 | 462 |
| - | -uh.StarzZz`- | Attacker | 12 | 1 | 1 | 0 | 12 | 0/- | 54 | 6 | 4 | 4 | 0 | 6 | 4 | 419 |
| - | Broken_Soul | Attacker | 8 | 2 | 0 | 0 | 10 | 0/- | 104 | 8 | 3 | 8 | 0 | 8 | 1 | 404 |
| - | _-=Pr3dazZz=- | Attacker | 7 | 0 | 1 | 0 | 12 | 0/- | 10 | 8 | 9 | 9 | 0 | 9 | 0 | 333 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 12 | 14 | 16 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 8 | 9 | 11 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| ownage | 30000 | - | - | 88 | 90 | 91 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 20 | 0 | Rhythmic fluctuation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.51x. Very strong flag running: you made 12 grabs count with 2 caps and 1 solo. You fought efficiently: 85-61 with a 1.39 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Attacker | Well played, this was a fantastic performance at 1.41x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 12 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| ownage | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.24x. You ran the flag well and gave your team end product: 1 cap from 11 grabs. You fought efficiently: 82-64 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.18x. You carried real threat on attack, turning 12 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Dominating | Attacker | You had a positive match and your 1.16x rating backs that up. You were dangerous with the flag: 8 grabs led to 2 caps. I think survival was your main issue: 60-78 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. 7 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |