Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Apr 2026, 15:15
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 266 | 132 | 132 | 0 | 326 | 20.3 cm | 1.00 | 50% | 40% | 0:04 | |
| 215 | 82 | 130 | 0 | 307 | 58.3 cm | 0.63 | 39% | 27% | 0:05 | |
| Team Total | 481 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 65 | ||
| 67 | ||
| 41 | ||
| 41 |
| Killer | Victim | |
|---|---|---|
| 57 | ||
| 52 | ||
| 75 | ||
| 78 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 10 | 10 | 2 | 1 | 5 kills | |||
| 24 | 11 | 6 | 3 | 5 kills | |||
| 18 | 8 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 1:07 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:37, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 2-3.
-uh.Pr3DazZz stood out as the main objective influence with 13 grabs, 2 captures, 14 returns, and an MVP score of 693. -uh.Pr3DazZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 55 grabs, 23 pickups, 5 captures, 2 solos, 2 assists, 73 flag kills, 14 covers, 0 seals, 49 returns, 43 mid returns, 6 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 43% accuracy and 153 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.Pr3DazZz produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 214 |
| 262 |
| 0 |
| 633 |
| 39.3 cm |
| 0.82 |
| 45% |
| 34% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 266 | 109 | 106 | 0 | 319 | - | 1.03 | 51% | 34% | 0:06 | |
| 214 | 153 | 108 | 0 | 362 | 13.5 cm | 1.42 | 59% | 43% | 0:06 | |
| Team Total | 480 | 262 | 214 | 0 | 681 | 13.5 cm | 1.22 | 55% | 39% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 1 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 9 kills | |||||
| 5 | 5 kills | |||||
| 1 | 5 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 13 | 2 | 1 | 1 | 21 | 0/- | 185 | 13 | 5 | 12 | 0 | 14 | 2 | 693 | |
| -🇬🇧 | Attacker | 14 | 0 | 1 | 0 | 24 | 0/- | 73 | 1 | 3 | 15 | 0 | 17 | 1 | 595 | |
| -🇬🇧 | Attacker | 10 | 2 | 0 | 1 | 19 | 0/- | 127 | 7 | 0 | 10 | 0 | 11 | 2 | 594 | |
| -🇬🇧 |
| Attacker |
| 18 |
| 1 |
| 0 |
| 0 |
| 9 |
| 0/- |
| 115 |
| 2 |
| 6 |
| 6 |
| 0 |
| 7 |
| 1 |
| 466 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 20 | 22 | 24 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection | ||
| 20000 | - | - | 9 | 10 | 10 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 15 | 15 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.70x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 13 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.42x. As an attacker, you kept pressure on the enemy base with 14 grabs; your next jump is converting more of those starts into completed runs. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.40x. You looked dangerous whenever you got the flag, and 10 grabs led to 2 caps and 1 solo. I think survival was your main issue: 82-130 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You had a positive match and your 1.23x rating backs that up. You ran the flag well and gave your team end product: 1 cap from 18 grabs. You fought efficiently: 153-108 with a 1.42 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |