Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Oct 2025, 23:41
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 260 | 120 | 90 | 0 | 370 | - | 1.33 | 57% | 32% | 0:07 | |
| 91 | 61 | 89 | 0 | 259 | - | 0.69 | 41% | 25% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 6 | 1 | 4 | 5 kills | |||
| 15 | 3 | 1 | 1 | 5 kills | |||
| 20 | 4 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure between Red and Blue Team, ending 0-4 in favour of Blue Team.
The opening breakthrough came at 2:28 when newut scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 7:30, with localhero finishing for Blue Team. That score set the closing shape of the match at 0-4.
pho` stood out as the main objective influence with 0 grabs, 0 captures, 28 returns, and an MVP score of 746. ownage made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 67 grabs, 22 pickups, 4 captures, 3 solos, 1 assists, 84 flag kills, 32 covers, 0 seals, 61 returns, 60 mid returns, 1 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 103 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: aMpEnergy logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 91 |
| 51 |
| 97 |
| 0 |
| 251 |
| 13.5 cm |
| 0.53 |
| 34% |
| 20% |
| 0:06 |
| Team Total | 442 | 232 | 276 | 0 | 880 | 13.5 cm | 0.84 | 46% | 27% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 309 | 103 | 85 | 0 | 274 | 20.3 cm | 1.21 | 55% | 38% | 0:07 | |
| 172 | 97 | 74 | 0 | 299 | - | 1.31 | 57% | 33% | 0:08 | |
| 158 | 76 | 73 | 0 | 241 | - | 1.04 | 51% | 32% | 0:09 | |
| Team Total | 639 | 276 | 232 | 0 | 814 | 20.3 cm | 1.19 | 54% | 34% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 2 |
| 3 kills |
| 4 | 1 | 3 kills |
| 10 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 8 kills | |||||
| 6 | 7 kills | |||||
| 3 | 6 kills | |||||
| 2 | 6 kills | |||||
| 3 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 0 | 0 | 1 | 0 | 0 | 34/15 | 0 | 3 | 5 | 28 | 0 | 28 | 0 | 746 | |
| -🇺🇸 | Attacker | 14 | 3 | 0 | 3 | 5 | 0/- | 300 | 5 | 7 | 5 | 0 | 5 | 0 | 525 | |
| -🇺🇸 | Defender | 0 | 0 | 0 | 0 | 0 | 25/- | 0 | 2 | 5 | 17 | 0 | 18 | 1 | 511 | |
| -🇬🇧 |
| Attacker |
| 12 |
| 1 |
| 0 |
| 0 |
| 8 |
| 0/- |
| 100 |
| 7 |
| 10 |
| 7 |
| 0 |
| 7 |
| 0 |
| 421 |
| -🇺🇸 | Attacker | 20 | 0 | 0 | 0 | 6 | 0/- | 0 | 2 | 2 | 2 | 1 | 2 | 0 | 127 |
| -🇬🇧 | Attacker | 21 | 0 | 0 | 0 | 6 | 0/- | 0 | 3 | 3 | 1 | 0 | 1 | 0 | 117 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | ||
| 25000 | 290 | 0Hz | 102 | 103 | 103 | 0 | Good connection | ||
| 30000 | - | - | 109 | 112 | 119 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 95 | 97 | 100 | 0 | Good connection | ||
| 35000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You had a huge game and played well above your usual level at 1.93x. Your defensive timing was good: 28 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Defender | You put together a top-level game here and finished at 1.54x. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns and 1 clutch return. You fought efficiently: 120-90 with a 1.33 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.31x. Very strong flag running: you made 14 grabs count with 3 caps and 3 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.28x. You looked dangerous whenever you got the flag, and 12 grabs led to 1 cap. You fought efficiently: 97-74 with a 1.31 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Struggling | Attacker | You had a quieter game than normal at 0.76x; I think the useful part is that your improvement target is visible. 20 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 61-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. | |
| Feeding | Attacker | You had a rough game at 0.54x, so I think your goal should be to simplify and rebuild from safer plays. 21 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 51-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |