Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Jun 2026, 17:24
DM-DragooN[R]
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Lock | 50 | 50 | 32 | 0 | 115 | - | 1.56 | 61% | 43% | 0:19 |
| Zo-^FB | 42 | 42 | 37 | 0 | 107 | - | 1.14 | 53% | 39% | 0:16 |
| Broken_Soul | 23 | 23 | 46 | 0 | 98 | 58.3 cm | 0.50 | 33% | 23% | 0:13 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Lock | 3 | 2 kills | |||||
| Zo-^ | 4 | 2 kills | |||||
| Broken_Soul | 2 | 2 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-DragooN.unr, with 3 active players recorded in the report.
Lock produced the strongest overall performance, finishing with 50 score, 50 kills, and 61% efficiency.
Lock led the fragging pace with 50 kills.
Lock posted the best accuracy at 43%.
Banter read: Lock made the table look personal with 50 score and 61% efficiency.
Lock hit 43% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| Lock | 3 | 6 kills | ||||
| Zo-^ | 2 | 6 kills | ||||
| Broken_Soul | 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Lock | 20000 | - | - | 30 | 31 | 32 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 43 | 46 | 56 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Lock | Dominating | Combat | You had a positive match and your 1.22x rating backs that up. You gave your team strong combat value, especially because your kills came with good efficiency. 61% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Zo-^ | Stable | Combat | You were close to your usual level at 1.06x, with room to turn steady play into a bigger influence. You gave your team a solid score base and avoided turning it into a messy trade game. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Broken_Soul | Feeding | Combat | This was a hard outing for you at 0.61x; treat it as a reset point, not a verdict on your ability. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 33% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |