Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Jul 2026, 23:51
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 286 | 123 | 65 | 0 | 288 | 20.3 cm | 1.89 | 65% | 43% | 0:10 |
| -uh.StarzZz`- | 216 | 98 | 96 | 0 | 227 | 13.5 cm | 1.02 | 51% | 44% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 18 | 12 | 2 | 1 | 5 kills | ||
| newut | 7 | 3 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 13 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 1:01 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 5 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:17, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 5-4.
newut stood out as the main objective influence with 17 grabs, 1 capture, 12 returns, and an MVP score of 617. newut made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 66 grabs, 34 pickups, 9 captures, 2 solos, 8 assists, 89 flag kills, 38 covers, 0 seals, 55 returns, 51 mid returns, 4 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 44% accuracy and 98 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: newut produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 108 |
| 53 |
| 90 |
| 0 |
| 194 |
| 58.3 cm |
| 0.59 |
| 37% |
| 27% |
| 0:07 |
| Team Total | 610 | 274 | 251 | 0 | 709 | 30.7 cm | 1.09 | 52% | 39% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 240 | 91 | 86 | 0 | 262 | - | 1.06 | 51% | 35% | 0:07 |
| _-=Pr3dazZz=- | 183 | 85 | 94 | 0 | 264 | 36.0 cm | 0.90 | 47% | 35% | 0:07 |
| Stealth | 174 | 75 | 94 | 0 | 257 | 82.4 cm | 0.80 | 44% | 30% | 0:07 |
| Team Total | 597 | 251 | 274 | 0 | 783 | 59.2 cm | 0.92 | 48% | 33% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 6 |
| 3 kills |
| Stealth | 9 | 3 | 3 kills |
| Broken_Soul | 8 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 11 | 9 kills | ||||
| newut | 3 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Stealth | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 17 | 1 | 1 | 0 | 19 | 0/- | 177 | 4 | 6 | 10 | 0 | 12 | 3 | 617 |
| - | pho` | Defender | 0 | 0 | 1 | 0 | 0 | 28/15 | 7 | 3 | 11 | 16 | 0 | 16 | 0 | 608 |
| - | -uh.StarzZz`- | Attacker | 25 | 3 | 2 | 2 | 12 | 0/- | 335 | 6 | 8 | 6 | 0 | 6 | 0 | 594 |
| - |
| Attacker |
| 13 |
| 0 |
| 3 |
| 0 |
| 13 |
| 0/- |
| 195 |
| 9 |
| 7 |
| 6 |
| 0 |
| 7 |
| 0 |
| 445 |
| - | Stealth | Defender | 1 | 3 | 0 | 0 | 0 | 13/- | 29 | 5 | 0 | 9 | 0 | 10 | 1 | 395 |
| - | Broken_Soul | Attacker | 10 | 2 | 1 | 0 | 4 | 0/- | 158 | 7 | 6 | 4 | 0 | 4 | 0 | 363 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 24 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 85 | 87 | 89 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 19 | 19 | 20 | 0 | Good connection | |
| Stealth | 30000 | - | - | 47 | 47 | 48 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | Great game, this was a really strong performance from you at 1.65x. Your defensive timing was good: 16 mid returns cut off runs at important moments. You fought efficiently: 123-65 with a 1.89 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.64x. Excellent flag running from you: 17 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.53x. Very strong flag running: you made 25 grabs count with 3 caps and 2 solos. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Stealth | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.43x. Your defensive timing was good: 9 mid returns and 1 clutch return cut off runs at important moments. I think survival was your main issue: 75-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.23x. You kept looking for the flag with 13 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 0.91x, so your focus should be small improvements rather than a full reset. Your grabs and running were a real strength, with 10 grabs turning into 2 caps. I think survival was your main issue: 53-90 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |