Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Jul 2026, 20:46
Outpost23
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| SethDakam | 9 | 9 | 2 | 0 | 15 | - | 4.50 | 82% | 60% | 0:56 |
| pho`FB | 4 | 4 | 0 | 0 | 5 | 20.3 cm | 4 | 100% | 80% | 1:13 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| SethDakam | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| SethDakam | 1 | 9 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Outpost23-UT4.unr, with 2 active players recorded in the report.
pho` produced the strongest overall performance, finishing with 4 score, 4 kills, and 100% efficiency.
SethDakam led the fragging pace with 9 kills.
pho` posted the best accuracy at 80%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
pho` hit 80% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 20 | 20 | 21 | 0 | Good connection | |
| SethDakam | 20000 | - | - | 96 | 101 | 103 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Dominating | Combat | Good game from you, with your performance coming in above normal at 1.24x. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 100% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: play for efficiency first: good weapon, good position, good timing, then take the fight. |
| SethDakam | Stable | Combat | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 82% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: play for efficiency first: good weapon, good position, good timing, then take the fight. |