Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Oct 2026, 23:40
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 288 | 125 | 124 | 0 | 260 | 20.3 cm | 1.01 | 50% | 48% | 0:05 | |
| 261 | 96 | 128 | 0 | 297 | 46.0 cm | 0.75 | 43% | 32% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 59 | ||
| 66 | ||
| 48 | ||
| 48 |
| Killer | Victim | |
|---|---|---|
| 59 | ||
| 67 | ||
| 65 | ||
| 61 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 8 | 2 | 2 | 5 kills | |||
| 20 | 7 | 2 | 1 | 5 kills | |||
| 16 | 8 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 5-11 in favour of Blue Team.
The opening breakthrough came at 0:29 when pho` scored for Red Team. Blue Team created more scoring chances, converting 11 of the 16 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:47, with JugzZz finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-11.
-uh.StarzZz`- stood out as the main objective influence with 27 grabs, 6 captures, 18 returns, and an MVP score of 1362. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 82 grabs, 29 pickups, 16 captures, 8 solos, 8 assists, 95 flag kills, 18 covers, 0 seals, 66 returns, 55 mid returns, 11 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 48% accuracy and 125 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 549 |
| 221 |
| 252 |
| 0 |
| 557 |
| 33.1 cm |
| 0.88 |
| 47% |
| 40% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 360 | 126 | 107 | 0 | 314 | - | 1.18 | 54% | 40% | 0:06 | |
| 357 | 126 | 114 | 0 | 293 | 13.5 cm | 1.11 | 52% | 43% | 0:05 | |
| Team Total | 717 | 252 | 221 | 0 | 607 | 13.5 cm | 1.14 | 53% | 42% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 6 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 1 | 10 kills | ||||
| 4 | 6 kills | |||||
| 3 | 6 kills | |||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 27 | 6 | 3 | 3 | 23 | 0/- | 705 | 5 | 8 | 14 | 0 | 18 | 4 | 1362 | |
| -🇺🇸 | Attacker | 15 | 5 | 3 | 2 | 26 | 0/- | 395 | 10 | 5 | 13 | 0 | 17 | 4 | 1231 | |
| -🇩🇪 | Attacker | 17 | 3 | 1 | 2 | 22 | 0/- | 364 | 11 | 0 | 16 | 0 | 17 | 1 | 856 | |
| -🇬🇧 | Attacker | 23 | 2 | 1 | 1 | 24 | 0/- | 136 | 3 | 5 | 12 | 0 | 14 | 2 | 665 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 22 | 24 | 27 | 0 | Sawtooth variation | ||
| 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 93 | 95 | 96 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.94x. Very strong flag running: you made 27 grabs count with 6 caps and 3 solos. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.93x. Very strong flag running: you made 23 grabs count with 2 caps and 1 solo. Aim was a real positive at 48% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.75x. You ran the flag well and gave your team end product: 3 caps and 2 solos from 17 grabs. I think survival was your main issue: 96-128 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.15x. Your attacking play was strong, especially because you turned 15 grabs into 5 caps and 2 solos. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |