Unreal HeavenThe home of 2v2 and 3v3 iCTF11 May 2026, 18:23
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 335 | 118 | 96 | 0 | 311 | 46.0 cm | 1.23 | 55% | 38% | 0:06 | |
| 199 | 83 | 99 | 0 | 310 | 58.3 cm | 0.84 | 46% | 30% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 7 | 2 | 4 kills | ||||
| 16 | 7 | 2 | 4 kills | ||||
| 14 | 2 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 0:37 when -uh.PreDaToR- scored for Red Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 2 times as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:46, with -cide- finishing for Red Team. That score set the closing shape of the match at 5-4.
-cide- stood out as the main objective influence with 17 grabs, 2 captures, 9 returns, and an MVP score of 750. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 87 grabs, 28 pickups, 9 captures, 5 solos, 5 assists, 105 flag kills, 50 covers, 0 seals, 76 returns, 64 mid returns, 12 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 38% accuracy and 118 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 195 |
| 103 |
| 98 |
| 0 |
| 300 |
| - |
| 1.05 |
| 51% |
| 35% |
| 0:06 |
| Team Total | 729 | 304 | 293 | 0 | 921 | 52.1 cm | 1.04 | 51% | 34% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 275 | 89 | 96 | 0 | 296 | - | 0.93 | 48% | 31% | 0:06 | |
| 256 | 106 | 99 | 0 | 318 | 46.0 cm | 1.07 | 52% | 35% | 0:06 | |
| 194 | 98 | 109 | 0 | 309 | - | 0.90 | 47% | 33% | 0:06 | |
| Team Total | 725 | 293 | 304 | 0 | 923 | 46.0 cm | 0.96 | 49% | 33% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 5 |
| 2 |
| 4 kills |
| 9 | 6 | 2 | 4 kills |
| 15 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 8 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇫🇷 | Attacker | 17 | 2 | 2 | 2 | 14 | 0/- | 362 | 7 | 12 | 6 | 0 | 9 | 3 | 750 | |
| -🇬🇧 | Defender | 0 | 2 | 0 | 0 | 0 | 30/8 | 62 | 7 | 9 | 16 | 0 | 19 | 2 | 734 | |
| -🇩🇪 | Defender | 3 | 2 | 0 | 0 | 0 | 28/7 | 38 | 3 | 8 | 18 | 0 | 20 | 2 | 649 | |
| -🇧🇪 | Attacker | 26 | 2 | 1 | 2 | 10 | 0/- | 272 | 3 | 7 | 9 | 0 | 9 | 0 | 600 | |
| -🇬🇧 | Attacker | 18 | 1 | 1 | 1 | 10 | 0/- | 166 | 6 | 8 | 8 | 0 | 10 | 3 | 573 | |
| -🇬🇧 | Attacker | 23 | 0 | 1 | 0 | 13 | 0/- | 0 | 2 | 6 | 7 | 0 | 9 | 2 | 433 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 29 | 33 | 37 | 0 | Sawtooth variation | ||
| 30000 | - | - | 22 | 22 | 22 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 36 | 37 | 37 | 0 | Good connection | ||
| 30000 | - | - | 10 | 10 | 10 | 0 | Good connection | ||
| 25000 | 320 | 0Hz | 35 | 39 | 42 | 0 | Variable ping | ||
| 30000 | 360 | 240Hz | 15 | 17 | 18 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | Great game, this was a really strong performance from you at 1.90x. You helped keep the score under control with 16 mid returns and 2 clutch returns. 55% efficiency shows the fight selection was generally good. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Defender | Well played, this was a fantastic performance at 1.74x. Your defensive timing was good: 18 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.73x. You were dangerous with the flag: 17 grabs led to 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.44x. Excellent flag running from you: 26 grabs became 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.37x. Very strong flag running: you made 18 grabs count with 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.19x. Your flag pressure was good with 23 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |