Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Sept 2026, 14:09
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 311 | 103 | 117 | 0 | 258 | 20.3 cm | 0.88 | 47% | 40% | 0:05 | |
| 289 | 109 | 91 | 0 | 319 | 36.0 cm | 1.20 | 55% | 36% | 0:07 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 52 | ||
| 51 | ||
| 53 | ||
| 56 |
| Killer | Victim | |
|---|---|---|
| 71 | ||
| 55 | ||
| 46 | ||
| 36 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 8 | 3 | 1 | 5 kills | |||
| 11 | 4 | 5 | 4 kills | ||||
| 9 | 5 | 3 kills | |||||
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Generated from the match events and player statistics.
A tight game of 2v2 Normal Weapons CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 7-8 in favour of Blue Team.
The opening breakthrough came at 0:14 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 2 times as the scoreline developed. 12 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:53, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-8.
-uh.StarzZz`- stood out as the main objective influence with 21 grabs, 7 captures, 12 returns, and an MVP score of 1011. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 58 grabs, 37 pickups, 15 captures, 7 solos, 3 assists, 80 flag kills, 34 covers, 0 seals, 43 returns, 35 mid returns, 8 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 43% accuracy and 126 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 600 |
| 212 |
| 208 |
| 0 |
| 577 |
| 28.1 cm |
| 1.02 |
| 50% |
| 38% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 319 | 126 | 105 | 0 | 307 | 13.5 cm | 1.20 | 55% | 43% | 0:06 | |
| 213 | 82 | 107 | 0 | 332 | 19.6 cm | 0.77 | 43% | 25% | 0:06 | |
| Team Total | 532 | 208 | 212 | 0 | 639 | 16.6 cm | 0.98 | 50% | 33% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 3 |
| 3 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 7 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 21 | 7 | 0 | 2 | 19 | 0/- | 578 | 15 | 7 | 10 | 0 | 12 | 0 | 1011 | |
| -🇬🇧 | Attacker | 10 | 3 | 1 | 2 | 23 | 0/- | 405 | 11 | 7 | 10 | 0 | 11 | 4 | 1007 | |
| -🇬🇧 | Attacker | 17 | 4 | 0 | 2 | 22 | 0/- | 295 | 4 | 9 | 7 | 0 | 12 | 2 | 809 | |
| -🇭🇷 | Attacker | 10 | 1 | 2 | 1 | 16 | 0/- | 222 | 7 | 11 | 8 | 0 | 8 | 2 | 621 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 12 | 14 | 0 | Good connection | ||
| 25000 | 250 | 144Hz | 81 | 86 | 92 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.73x. Your attacking runs had purpose, with 21 grabs leading to 7 caps and 2 solos. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 2.53x. You ran the flag well and gave your team end product: 3 caps and 2 solos from 10 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You were close to your usual level at 1.00x, with room to turn steady play into a bigger influence. You ran the flag well and gave your team end product: 4 caps and 2 solos from 17 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Feeding | Attacker | You had a tough match at 0.74x, well below your usual level, but I think it is fixable. Excellent flag running from you: 10 grabs became 1 cap and 1 solo. I think survival was your main issue: 82-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |