15 Feb 2026, 20:05
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 245 | 94 | 67 | 0 | 294 | 46.0 cm | 1.40 | 58% | 32% | 0:09 |
| -uh.StarzZz`-FB | 243 | 93 | 67 | 0 | 280 | 13.5 cm | 1.39 | 58% | 34% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 16 | 6 | 3 kills | ||||
| -uh.PreDaToR- | 19 | 3 | 1 | 5 kills | |||
| -cide- | 12 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 7-2 in favour of Red Team.
The opening breakthrough came at 2:31 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 7 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:20, with Zo-^ finishing for Red Team. That score set the closing shape of the match at 7-2.
-cide- stood out as the main objective influence with 11 grabs, 2 captures, 15 returns, and an MVP score of 770. Zo-^ made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 67 grabs, 39 pickups, 9 captures, 1 solos, 7 assists, 95 flag kills, 38 covers, 0 seals, 56 returns, 43 mid returns, 13 clutch returns, and 2 cherry picks.
-uh.PreDaToR- supplied the sharpest shooting numbers, finishing with 36% accuracy and 101 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Zo-^ | 197 | 45 | 92 | 0 | 282 | - | 0.49 | 33% | 18% | 0:07 |
| Team Total | 685 | 232 | 226 | 0 | 856 | 29.7 cm | 1.03 | 51% | 28% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 266 | 101 | 82 | 0 | 284 | - | 1.23 | 55% | 36% | 0:08 |
| -cide- | 137 | 74 | 66 | 0 | 293 | 46.0 cm | 1.12 | 53% | 25% | 0:09 |
| Broken_Soul | 136 | 51 | 84 | 0 | 215 | 58.3 cm | 0.61 | 38% | 24% | 0:07 |
| Team Total | 539 | 226 | 232 | 0 | 792 | 52.1 cm | 0.97 | 49% | 29% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 2 |
| 3 kills |
| Broken_Soul | 3 | 1 | 3 kills |
| Zo-^ | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 2 | 11 kills | |||
| -uh.PreDaToR- | 4 | 8 kills | ||||
| -cide- | 3 | 7 kills | ||||
| -cide- | 4 kills | |||||
| Broken_Soul | 3 kills | |||||
| Zo-^ | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 11 | 2 | 3 | 0 | 17 | 0/- | 239 | 6 | 8 | 13 | 0 | 15 | 2 | 770 |
| - | -uh.StarzZz`- | Attacker | 15 | 4 | 2 | 0 | 13 | 0/- | 378 | 14 | 9 | 3 | 0 | 5 | 1 | 711 |
| - | Zo-^ | Attacker | 4 | 1 | 1 | 0 | 21 | 0/- | 83 | 2 | 4 | 11 | 0 | 14 | 4 | 609 |
| - | -uh.PreDaToR- | Defender | 1 | 0 | 0 | 0 | 0 | 29/6 | 0 | 1 | 6 | 10 | 0 | 12 | 2 | 495 |
| - | Broken_Soul | Attacker | 17 | 1 | 1 | 1 | 8 | 0/- | 174 | 6 | 4 | 3 | 1 | 6 | 2 | 356 |
| - | -cide- | Attacker | 19 | 1 | 0 | 0 | 7 | 0/- | 26 | 10 | 7 | 3 | 1 | 4 | 2 | 271 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 43 | 59 | 70 | 2 | Occasional lag spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 52 | 63 | 66 | 0 | Sawtooth variation | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 16 | 17 | 18 | 0 | Good connection | |
| -uh.PreDaToR- | 30000 | - | - | 29 | 33 | 41 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.84x. Your attacking runs had purpose, with 11 grabs leading to 2 caps. You fought efficiently: 94-67 with a 1.40 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Zo-^ | Godlike | Attacker | You had a huge game and played well above your usual level at 1.83x. Your grabs and running were a real strength, with 4 grabs turning into 1 cap. I think survival was your main issue: 45-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.61x. Your grabs and running were a real strength, with 15 grabs turning into 4 caps. You fought efficiently: 93-67 with a 1.39 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.PreDaToR- | Godlike | Defender | You played a really good game here and your 1.56x rating shows it. Your defensive timing was good: 10 mid returns and 2 clutch returns cut off runs at important moments. 55% efficiency shows the fight selection was generally good. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.98x; one or two stronger moments would lift it nicely. You ran the flag well and gave your team end product: 1 cap and 1 solo from 17 grabs. I think survival was your main issue: 51-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| -cide- | Stable | Attacker | I think you had a steady game at 0.93x; one or two stronger moments would lift it nicely. Your attacking play was strong, especially because you turned 19 grabs into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |