Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Mar 2026, 00:11
ActionWOOt
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 323 | 118 | 100 | 0 | 259 | 20.3 cm | 1.18 | 54% | 46% | 0:06 | |
| 269 | 89 | 89 | 2 | 275 | - | 1.00 | 49% | 34% | 0:07 | |
| Team Total | 592 | 207 | 189 | 2 | 534 | 20.3 cm | 1.10 | 52% | 40% | 0:14 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 48 | ||
| 70 | ||
| 53 | ||
| 36 |
| Killer | Victim | |
|---|---|---|
| 65 | ||
| 60 | ||
| 35 | ||
| 29 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 7 | 15 | 2 | 3 | 5 kills | |||
| 20 | 5 | 3 | 1 | 5 kills | |||
| 17 | 4 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ActionWOOt between Red and Blue Team, ending 10-8 in favour of Red Team.
The opening breakthrough came at 0:39 when Broken_Soul scored for Blue Team. Red Team created more scoring chances, converting 10 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 13 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:44, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 10-8.
-uh.Pr3DazZz stood out as the main objective influence with 29 grabs, 6 captures, 11 returns, and an MVP score of 1066. -uh.Pr3DazZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 90 grabs, 16 pickups, 18 captures, 12 solos, 5 assists, 85 flag kills, 38 covers, 0 seals, 51 returns, 44 mid returns, 7 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 46% accuracy and 118 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.Pr3DazZz produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 359 | 125 | 101 | 4 | 326 | - | 1.24 | 54% | 38% | 0:06 | |
| 257 | 64 | 106 | 2 | 213 | 58.3 cm | 0.60 | 37% | 31% | 0:06 | |
| Team Total | 616 | 189 | 207 | 6 | 539 | 58.3 cm | 0.91 | 48% | 35% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 6 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 29 | 6 | 3 | 4 | 11 | 0/- | 551 | 5 | 5 | 10 | 0 | 11 | 2 | 1066 | |
| -🇬🇧 | Attacker | 28 | 7 | 1 | 7 | 14 | 0/- | 798 | 1 | 1 | 6 | 0 | 7 | 1 | 1047 | |
| -🇬🇧 | Attacker | 21 | 4 | 1 | 1 | 22 | 0/- | 449 | 8 | 15 | 11 | 0 | 14 | 2 | 1030 | |
| -🇺🇸 |
| Attacker |
| 12 |
| 1 |
| 0 |
| 0 |
| 38 |
| 0/- |
| 2 |
| 2 |
| 17 |
| 17 |
| 0 |
| 19 |
| 2 |
| 783 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 20000 | - | - | 10 | 11 | 12 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 19 | 19 | 20 | 0 | Good connection | ||
| 20000 | - | - | 14 | 15 | 17 | 0 | Minor variation | ||
| 25000 | 9999 | 360Hz | 96 | 99 | 102 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.74x. Very strong flag running: you made 12 grabs count with 1 cap. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.72x. Very strong flag running: you made 28 grabs count with 7 caps and 7 solos. I think survival was your main issue: 64-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.71x. Excellent flag running from you: 29 grabs became 6 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.65x. Your flag work was one of your best areas, with 21 grabs producing 4 caps and 1 solo. Aim was a real positive at 46% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |