Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jul 2026, 19:34
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 202 | 57 | 39 | 0 | 979 | 20.3 cm | 1.46 | 59% | 25% | 2:08 |
| Stealth | 122 | 32 | 26 | 1 | 962 | 82.4 cm | 1.23 | 55% | 12% | 0:59 |
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| pho` | -uh.StarzZz`- | 29 |
| pho` | cathy | 28 |
| Stealth | -uh.StarzZz`- | 11 |
| Stealth | cathy | 21 |
| Killer | Victim | |
|---|---|---|
| -uh.StarzZz`- | pho` | 27 |
| -uh.StarzZz`- | Stealth | 15 |
| cathy | pho` | 12 |
| cathy | Stealth | 11 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 8 | 2 kills | |||||
| Stealth | 2 | 2 kills | |||||
| -uh.StarzZz`- | 1 | 2 kills | |||||
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Generated from the match events and player statistics.
A tight game of 2v2 Normal Weapons CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 12-11 in favour of Red Team.
The opening breakthrough came at 0:29 when cathy scored for Blue Team. Red Team created more scoring chances, converting 12 of the 23 captures. Momentum changed hands 1 time as the scoreline developed. 20 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:35, with pho` finishing for Red Team. That score set the closing shape of the match at 12-11.
Stealth stood out as the main objective influence with 18 grabs, 9 captures, 6 returns, and an MVP score of 1012. pho` anchored the recovery work with 25 total returns.
Objective ledger for the match: 74 grabs, 10 pickups, 23 captures, 16 solos, 0 assists, 59 flag kills, 0 covers, 0 seals, 50 returns, 0 mid returns, 0 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 26% accuracy and 42 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 324 |
| 89 |
| 65 |
| 1 |
| 1941 |
| 51.3 cm |
| 1.37 |
| 58% |
| 18% |
| 3:07 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 130 | 42 | 40 | 0 | 891 | 13.5 cm | 1.05 | 51% | 26% | 1:02 |
| cathy | 96 | 23 | 49 | 0 | 766 | - | 0.47 | 32% | 13% | 0:14 |
| Team Total | 226 | 65 | 89 | 0 | 1657 | 13.5 cm | 0.73 | 42% | 20% | 1:17 |
| 1 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 8 kills | ||||
| Stealth | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| cathy | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Stealth | Attacker | 18 | 9 | 0 | 8 | 7 | 0/- | 1000 | 2 | 0 | 0 | 0 | 6 | 0 | 1012 |
| - | -uh.StarzZz`- | Attacker | 23 | 8 | 0 | 4 | 8 | 0/- | 703 | 4 | 0 | 0 | 0 | 6 | 0 | 794 |
| - | pho` | Attacker | 14 | 3 | 0 | 2 | 31 | 0/- | 200 | 1 | 0 | 0 | 0 | 25 | 0 | 553 |
| - | cathy | Attacker | 19 | 3 | 0 | 2 | 13 | 0/- | 397 | 3 | 0 | 0 | 0 | 13 | 0 | 509 |
Red versus Blue balance for this match only.
Per-player kills by weapon for this match.
| Player |
|---|
Per-player pickup control for this match.
| Player | AMP | BELT | PADS | ARMOR | HEALTH | VIALS | BOOTS | INVIS | REDEEMER | WEAPONS | AMMO | TOTAL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 9 | 18 | 44 | 20 | 91 | |||||||
| cathy | 4 | 11 |
Weapon kills and pickup control for this match only.
Red vs Blue armor, pads, belt, and amp control for this match.
CTF objective progression by player across this match. Extra time starts at 10:00.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills. Yellow shading marks extra time.
Each coloured line is a player. Hover dots to see which pickup they collected.
| Total |
|---|
| pho` | 53 | 53 | ||||||||
| Stealth | 25 | 25 | ||||||||
| -uh.StarzZz`- | 41 | 41 | ||||||||
| cathy | 21 | 21 | ||||||||
| Totals | 140 | 140 |
| 35 |
| 31 |
| 81 |
| Stealth | 1 | 18 | 30 | 30 | 79 |
| -uh.StarzZz`- | 1 | 13 | 18 | 24 | 56 |
| Totals | 15 | 60 | 127 | 105 | 307 |
Kills by weapon in this match.
Best player and weapon pairings in this match.
Different summary from the timeline graph: pickup types, power pickups, and first/last control moments.
Pickup Control graph is unchanged. This line graph shows timed pickups where raw pickup events are available.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 49 | 55 | 61 | 0 | Bumpy connection | |
| Stealth | - | - | - | 56 | 59 | 85 | 1 | Occasional lag spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 23 | 33 | 126 | 2 | Occasional lag spikes | |
| cathy | - | - | - | 41 | 63 | 183 | 4 | Unstable spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | Great game, this was a really strong performance from you at 2.52x. Your grabs and running were a real strength, with 14 grabs turning into 3 caps and 2 solos. You fought efficiently: 57-39 with a 1.46 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.19x. You looked dangerous whenever you got the flag, and 23 grabs led to 8 caps and 4 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Stealth | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.18x. Excellent flag running from you: 18 grabs became 9 caps and 8 solos. The volume of fights was there, but 12% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| cathy | Feeding | Attacker | You had a rough game at 0.69x, so I think your goal should be to simplify and rebuild from safer plays. Your attacking play was strong, especially because you turned 19 grabs into 3 caps and 2 solos. I think survival was your main issue: 23-49 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |