Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Feb 2026, 01:04
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 206 | 86 | 103 | 0 | 277 | - | 0.83 | 46% | 31% | 0:06 |
| newut | 157 | 106 | 91 | 0 | 296 | - | 1.16 | 54% | 38% | 0:14 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 16 | 3 | 1 | 4 kills | |||
| newut | 13 | 5 | 5 | 4 kills | |||
| JugzZz | 16 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 2:59 when _-=Pr3dazZz=- scored for Blue Team. Red Team created more scoring chances, converting 2 of the 3 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 7:57, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 2-1.
JugzZz stood out as the main objective influence with 0 grabs, 0 captures, 16 returns, and an MVP score of 453. JugzZz anchored the recovery work with 16 total returns.
Objective ledger for the match: 53 grabs, 16 pickups, 3 captures, 1 solos, 3 assists, 66 flag kills, 15 covers, 0 seals, 50 returns, 50 mid returns, 0 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 41% accuracy and 115 kills.
Banter read: JugzZz did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Aim complaint: newut hit 41% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 153 |
| 82 |
| 97 |
| 0 |
| 287 |
| 13.5 cm |
| 0.85 |
| 46% |
| 32% |
| 0:07 |
| Team Total | 516 | 274 | 291 | 0 | 860 | 13.5 cm | 0.94 | 48% | 33% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 179 | 97 | 78 | 0 | 292 | - | 1.24 | 55% | 34% | 0:08 |
| newut | 163 | 115 | 96 | 0 | 280 | - | 1.20 | 55% | 41% | 0:07 |
| _-=Pr3dazZz=-FB | 127 | 79 | 100 | 0 | 290 | 36.0 cm | 0.79 | 44% | 32% | 0:06 |
| Team Total | 469 | 291 | 274 | 0 | 862 | 36.0 cm | 1.06 | 52% | 36% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 8 |
| 2 |
| 4 kills |
| _-=Pr3dazZz=- | 12 | 2 | 3 kills |
| -uh.StarzZz`- | 9 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 4 | 8 kills | ||||
| newut | 3 | 6 kills | ||||
| JugzZz | 1 | 5 kills | ||||
| newut | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | JugzZz | Defender | 0 | 0 | 0 | 0 | 0 | 20/5 | 0 | 0 | 2 | 16 | 0 | 16 | 0 | 453 |
| - | ownage | Attacker | 7 | 0 | 1 | 0 | 13 | 0/- | 34 | 3 | 1 | 13 | 0 | 13 | 0 | 376 |
| - | -uh.StarzZz`- | Attacker | 14 | 2 | 0 | 1 | 11 | 0/- | 108 | 4 | 0 | 7 | 0 | 7 | 0 | 373 |
| - | newut | Attacker | 11 | 0 | 1 | 0 | 8 | 0/- | 92 | 0 | 4 | 4 | 0 | 4 | 0 | 327 |
| - | _-=Pr3dazZz=- | Attacker | 7 | 1 | 0 | 0 | 7 | 0/- | 66 | 3 | 0 | 5 | 0 | 5 | 0 | 277 |
| - | newut | Attacker | 14 | 0 | 1 | 0 | 7 | 0/- | 0 | 6 | 8 | 5 | 0 | 5 | 0 | 260 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 13 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 97 | 98 | 101 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 96 | 100 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 96 | 97 | 98 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 14 | 15 | 0 | Minor variation | |
| ownage | 30000 | - | - | 120 | 136 | 150 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Defender | Well played, this was a fantastic performance at 1.48x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| ownage | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.20x. 7 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.12x rating. You were active on attack with 14 grabs; I think your next step is turning more of those into safe runs. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Dominating | Attacker | You played well and finished above your usual level at 1.11x. 11 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.11x. Your flag work was one of your best areas, with 14 grabs producing 2 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Struggling | Attacker | You had a quieter game than normal at 0.89x; I think the useful part is that your improvement target is visible. Your flag work was one of your best areas, with 7 grabs producing 1 cap. I think survival was your main issue: 79-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |