Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Apr 2026, 21:09
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 249 | 122 | 73 | 0 | 306 | 13.5 cm | 1.67 | 63% | 42% | 0:09 |
| -cide- | 211 | 125 | 85 | 0 | 294 | 46.0 cm | 1.47 | 60% | 43% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 20 | 4 | 2 | 2 | 5 kills | ||
| PeRcH72 | 16 | 3 | 3 kills | ||||
| -uh.Pr3DazZz | 12 | 3 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 0:19 when -cide- scored for Red Team. Red Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 10:45, with -cide- finishing for Red Team. That score set the closing shape of the match at 5-3.
-cide- stood out as the main objective influence with 17 grabs, 3 captures, 4 returns, and an MVP score of 599. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 58 grabs, 23 pickups, 8 captures, 0 solos, 9 assists, 73 flag kills, 17 covers, 0 seals, 49 returns, 47 mid returns, 2 clutch returns, and 1 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 43% accuracy and 125 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: {Black_Mage}` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| {Black_Mage}` | 79 | 27 | 94 | 0 | 131 | - | 0.29 | 22% | 23% | 0:06 |
| Team Total | 539 | 274 | 252 | 0 | 731 | 29.7 cm | 1.09 | 52% | 39% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 242 | 97 | 85 | 0 | 317 | 20.3 cm | 1.14 | 53% | 31% | 0:07 |
| -uh.Pr3DazZz | 162 | 86 | 93 | 0 | 298 | - | 0.92 | 48% | 33% | 0:07 |
| Broken_Soul | 127 | 69 | 96 | 0 | 239 | 58.3 cm | 0.72 | 42% | 29% | 0:06 |
| Team Total | 531 | 252 | 274 | 0 | 854 | 39.3 cm | 0.92 | 48% | 31% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 8 |
| 5 |
| 1 |
| 5 kills |
| Broken_Soul | 9 | 2 | 3 kills |
| {Black_Mage}` | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 7 kills | ||||
| PeRcH72 | 3 | 7 kills | ||||
| -uh.Pr3DazZz | 1 | 6 kills | ||||
| -cide- | 2 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| {Black_Mage}` | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 17 | 3 | 2 | 0 | 5 | 0/- | 367 | 10 | 4 | 4 | 0 | 4 | 0 | 599 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 22/4 | 1 | 2 | 5 | 16 | 0 | 16 | 0 | 528 |
| - | PeRcH72 | Defender | 0 | 2 | 0 | 0 | 0 | 26/7 | 3 | 3 | 1 | 14 | 0 | 15 | 0 | 481 |
| - | -uh.Pr3DazZz | Attacker | 17 | 0 | 2 | 0 | 12 | 0/- | 124 | 0 | 1 | 7 | 0 | 8 | 1 | 420 |
| - | Broken_Soul | Attacker | 10 | 1 | 2 | 0 | 4 | 0/- | 173 | 4 | 4 | 2 | 0 | 2 | 1 | 347 |
| - | {Black_Mage}` | Attacker | 14 | 1 | 3 | 0 | 4 | 0/- | 132 | 4 | 2 | 4 | 1 | 4 | 0 | 282 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 10 | 12 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 30 | 31 | 32 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 33 | 36 | 39 | 0 | Variable ping | |
| Broken_Soul | 20000 | - | - | 15 | 16 | 20 | 0 | Bumpy connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 22 | 23 | 24 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 10 | 10 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| PeRcH72 | Godlike | Defender | Great game, this was a really strong performance from you at 1.75x. You helped keep the score under control with 14 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.65x. You were dangerous with the flag: 17 grabs led to 3 caps. You fought efficiently: 125-85 with a 1.47 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.55x. You helped keep the score under control with 16 mid returns. You fought efficiently: 122-73 with a 1.67 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.Pr3DazZz | Dominating | Attacker | You gave your team more than expected here and finished at 1.22x. You created plenty of starts with 17 grabs; now try to turn more of them into pickups, covers, or caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| {Black_Mage}` | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.21x rating. You gave the enemy defence problems and backed it up with 1 cap from 14 grabs. I think survival was your main issue: 27-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 1.00x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 10 grabs led to 1 cap. I think survival was your main issue: 69-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |