Unreal HeavenThe home of 2v2 and 3v3 iCTF16 May 2026, 02:20
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 299 | 131 | 83 | 0 | 329 | 20.3 cm | 1.58 | 61% | 40% | 0:07 |
| Broken_Soul | 132 | 69 | 100 | 0 | 235 | 58.3 cm | 0.69 | 41% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 22 | 10 | 2 | 5 kills | |||
| saxon | 18 | 12 | 5 | 5 | 5 kills | ||
| Broken_Soul | 5 | 2 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 2-7 in favour of Blue Team.
The opening breakthrough came at 0:39 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 8:22, with aMpEnergy finishing for Red Team on a solo run. That score set the closing shape of the match at 2-7.
saxon stood out as the main objective influence with 0 grabs, 1 capture, 27 returns, and an MVP score of 885. {Black_Mage}` made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 61 grabs, 31 pickups, 9 captures, 2 solos, 7 assists, 83 flag kills, 42 covers, 0 seals, 52 returns, 49 mid returns, 3 clutch returns, and 3 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 51% accuracy and 161 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Broken_Soul logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 106 |
| 71 |
| 87 |
| 0 |
| 269 |
| - |
| 0.82 |
| 45% |
| 29% |
| 0:07 |
| Team Total | 537 | 271 | 270 | 0 | 833 | 39.3 cm | 1.00 | 50% | 34% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 395 | 161 | 77 | 0 | 338 | - | 2.09 | 68% | 51% | 0:08 |
| -uh.StarzZz`- | 204 | 98 | 100 | 0 | 278 | 13.5 cm | 0.98 | 49% | 40% | 0:06 |
| {Black_Mage}` | 63 | 11 | 94 | 0 | 70 | - | 0.12 | 10% | 16% | 0:06 |
| Team Total | 662 | 270 | 271 | 0 | 686 | 13.5 cm | 1.00 | 50% | 43% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 3 kills |
| -uh.StarzZz`- | 15 | 6 | 2 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 4 | 1 | 12 kills | |||
| saxon | 11 | 1 | 10 kills | |||
| Broken_Soul | 1 | 6 kills | ||||
| aMpEnergy | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 0 | 1 | 0 | 0 | 0 | 36/15 | 64 | 1 | 19 | 25 | 0 | 27 | 1 | 885 |
| - | -uh.StarzZz`- | Attacker | 17 | 5 | 2 | 1 | 4 | 0/- | 428 | 10 | 10 | 1 | 0 | 1 | 0 | 655 |
| - | pho` | Defender | 1 | 0 | 1 | 0 | 0 | 30/2 | 0 | 3 | 6 | 17 | 0 | 18 | 1 | 559 |
| - |
| Attacker |
| 14 |
| 1 |
| 3 |
| 0 |
| 0 |
| 0/- |
| 208 |
| 8 |
| 0 |
| 0 |
| 0 |
| 0 |
| 1 |
| 356 |
| - | Broken_Soul | Attacker | 14 | 1 | 0 | 0 | 9 | 0/- | 100 | 3 | 5 | 4 | 2 | 4 | 0 | 262 |
| - | aMpEnergy | Attacker | 15 | 1 | 1 | 1 | 4 | 0/- | 100 | 6 | 2 | 2 | 1 | 2 | 0 | 235 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 20000 | - | - | 15 | 16 | 16 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 17 | 18 | 18 | 0 | Good connection | |
| aMpEnergy | 25000 | 290 | 0Hz | 103 | 104 | 105 | 0 | Good connection | |
| saxon | 20000 | - | - | 8 | 9 | 10 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 10 | 11 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 31 | 34 | 38 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You were one of the players who shaped this match, finishing at 3.08x. You helped keep the score under control with 25 mid returns and 1 clutch return. You fought efficiently: 161-77 with a 2.09 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.63x. You helped keep the score under control with 17 mid returns and 1 clutch return. You fought efficiently: 131-83 with a 1.58 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.50x. Excellent flag running from you: 17 grabs became 5 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| {Black_Mage}` | Stable | Attacker | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. Your attacking play was strong, especially because you turned 14 grabs into 1 cap. I think survival was your main issue: 11-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| aMpEnergy | Stable | Attacker | You were close to your usual level at 0.92x, with room to turn steady play into a bigger influence. You ran the flag well and gave your team end product: 1 cap and 1 solo from 15 grabs. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.90x; one or two stronger moments would lift it nicely. Your flag work was one of your best areas, with 14 grabs producing 1 cap. I think survival was your main issue: 69-100 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |