Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Aug 2025, 23:15
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 349 | 145 | 59 | 0 | 377 | - | 2.46 | 71% | 42% | 0:11 |
| -uh.StarzZz`- | 328 | 91 | 108 | 0 | 285 | 13.5 cm | 0.84 | 46% | 35% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 24 | 6 | 3 | 4 | 5 kills | ||
| _-=Pr3dazZz=- | 19 | 5 | 4 | 4 kills | |||
| -uh.StarzZz`- | 15 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 13-5 in favour of Red Team.
The opening breakthrough came at 0:08 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 13 of the 18 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 9:11, with -cide- finishing for Blue Team. That score set the closing shape of the match at 13-5.
-uh.StarzZz`- stood out as the main objective influence with 25 grabs, 5 captures, 8 returns, and an MVP score of 1309. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 82 grabs, 25 pickups, 18 captures, 7 solos, 12 assists, 89 flag kills, 57 covers, 0 seals, 64 returns, 58 mid returns, 6 clutch returns, and 0 cherry picks.
<{xan}>Joschde supplied the sharpest shooting numbers, finishing with 42% accuracy and 145 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 190 |
| 55 |
| 108 |
| 0 |
| 286 |
| 46.0 cm |
| 0.51 |
| 34% |
| 19% |
| 0:06 |
| Team Total | 867 | 291 | 275 | 0 | 948 | 29.7 cm | 1.06 | 51% | 33% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 277 | 124 | 93 | 0 | 324 | 36.0 cm | 1.33 | 57% | 42% | 0:07 |
| -cide- | 169 | 82 | 101 | 0 | 270 | 46.0 cm | 0.81 | 45% | 30% | 0:06 |
| PeRcH72FB | 137 | 69 | 97 | 0 | 282 | 20.3 cm | 0.71 | 42% | 24% | 0:06 |
| Team Total | 583 | 275 | 291 | 0 | 876 | 34.1 cm | 0.95 | 49% | 33% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 3 |
| 1 |
| 4 kills |
| -cide- | 4 | 3 | 3 kills |
| -cide- | 11 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 6 | 2 | 12 kills | |||
| _-=Pr3dazZz=- | 7 | 9 kills | ||||
| -uh.StarzZz`- | 2 | 7 kills | ||||
| PeRcH72 | 4 kills | |||||
| -cide- | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 25 | 5 | 6 | 5 | 13 | 0/- | 927 | 0 | 5 | 5 | 0 | 8 | 4 | 1309 |
| - | <{xan}>Joschde | Defender | 2 | 2 | 0 | 0 | 0 | 32/14 | 165 | 2 | 19 | 18 | 0 | 19 | 0 | 866 |
| - | _-=Pr3dazZz=- | Defender | 2 | 2 | 1 | 0 | 0 | 20/2 | 82 | 7 | 8 | 17 | 0 | 17 | 1 | 647 |
| - | -cide- | Attacker | 14 | 6 | 0 | 2 | 10 | 0/- | 208 | 4 | 8 | 8 | 0 | 9 | 1 | 624 |
| - | PeRcH72 | Attacker | 15 | 1 | 3 | 0 | 5 | 0/- | 249 | 5 | 8 | 5 | 0 | 5 | 0 | 467 |
| - | -cide- | Attacker | 24 | 2 | 2 | 0 | 9 | 0/- | 169 | 7 | 9 | 5 | 0 | 6 | 0 | 437 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 17 | 0 | Sawtooth variation | |
| <{xan}>Joschde | 30000 | - | - | 32 | 33 | 34 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 20 | 29 | 0 | Sawtooth variation | |
| PeRcH72 | 30000 | - | - | 22 | 23 | 24 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 20 | 22 | 23 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 16 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.19x. Your attacking play was strong, especially because you turned 25 grabs into 5 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| <{xan}>Joschde | Godlike | Defender | You had a huge game and played well above your usual level at 1.66x. Your defensive timing was good: 18 mid returns cut off runs at important moments. You fought efficiently: 145-59 with a 2.46 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.51x. You helped keep the score under control with 17 mid returns and 1 clutch return. You fought efficiently: 124-93 with a 1.33 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.36x rating shows it. Your attacking runs had purpose, with 14 grabs leading to 6 caps and 2 solos. I think survival was your main issue: 55-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.12x. Your attacking play was strong, especially because you turned 24 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 1 cap from 15 grabs. I think survival was your main issue: 69-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |