Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Feb 2026, 03:31
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 582 | 146 | 98 | 0 | 406 | 13.5 cm | 1.49 | 60% | 41% | 0:06 | |
| 371 | 53 | 107 | 0 | 195 | - | 0.50 | 33% | 27% | 0:06 | |
| Team Total | 953 | 199 | 205 | 0 | 601 | 13.5 cm | 0.97 | 49% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 68 | ||
| 78 | ||
| 27 | ||
| 26 |
| Killer | Victim | |
|---|---|---|
| 60 | ||
| 59 | ||
| 38 | ||
| 48 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 6 | 3 | 4 | 5 kills | |||
| 18 | 5 | 2 | 4 kills | ||||
| 17 | 3 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 23-19 in favour of Red Team.
The opening breakthrough came at 0:12 when localhero scored for Blue Team. Red Team created more scoring chances, converting 23 of the 42 captures. Momentum changed hands 3 times as the scoreline developed. 34 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:42, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 23-19.
Broken_Soul stood out as the main objective influence with 34 grabs, 13 captures, 34 returns, and an MVP score of 2145. -uh.StarzZz`- anchored the recovery work with 34 total returns.
Objective ledger for the match: 142 grabs, 38 pickups, 42 captures, 26 solos, 8 assists, 137 flag kills, 60 covers, 0 seals, 98 returns, 98 mid returns, 0 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 41% accuracy and 146 kills.
Banter read: Broken_Soul did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Aim complaint: -uh.StarzZz`- hit 41% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 37% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 558 | 119 | 95 | 0 | 342 | 58.3 cm | 1.25 | 56% | 37% | 0:06 | |
| 379 | 86 | 104 | 0 | 264 | - | 0.83 | 45% | 33% | 0:06 | |
| Team Total | 937 | 205 | 199 | 0 | 606 | 58.3 cm | 1.03 | 51% | 35% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 8 kills | |||||
| 2 | 8 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 34 | 13 | 0 | 7 | 45 | 0/- | 1086 | 6 | 12 | 34 | 0 | 34 | 0 | 2145 | |
| -🇬🇧 | Attacker | 33 | 11 | 1 | 5 | 50 | 0/- | 885 | 15 | 24 | 34 | 0 | 34 | 0 | 2002 | |
| -🇸🇪 | Attacker | 42 | 12 | 5 | 11 | 13 | 0/- | 1415 | 8 | 8 | 13 | 0 | 13 | 0 | 1950 | |
| -🇬🇧 |
| Attacker |
| 33 |
| 6 |
| 2 |
| 3 |
| 29 |
| 0/- |
| 814 |
| 9 |
| 16 |
| 17 |
| 0 |
| 17 |
| 0 |
| 1466 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 11 | 11 | 0 | Good connection | ||
| 25000 | 295 | 143Hz | 34 | 36 | 38 | 0 | Minor variation | ||
| 20000 | - | - | 19 | 20 | 22 | 0 | Minor variation | ||
| 30000 | - | - | 19 | 20 | 23 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.43x rating shows it. You were dangerous with the flag: 34 grabs led to 13 caps and 7 solos. You fought efficiently: 119-95 with a 1.25 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.30x. Very strong flag running: you made 33 grabs count with 11 caps and 5 solos. You fought efficiently: 146-98 with a 1.49 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.25x. Very strong flag running: you made 42 grabs count with 12 caps and 11 solos. I think survival was your main issue: 53-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.60x. Your flag work was one of your best areas, with 33 grabs producing 6 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |