15 May 2026, 22:23
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 423 | 128 | 84 | 0 | 318 | - | 1.52 | 60% | 40% | 0:07 |
| -uh.StarzZz`- | 261 | 104 | 98 | 0 | 313 | 13.5 cm | 1.06 | 51% | 37% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 25 | 6 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 21 | 5 | 2 | 4 kills | |||
| pho` | 23 | 4 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 14-5 in favour of Red Team.
The opening breakthrough came at 0:19 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 14 of the 19 captures. The scoring pattern stayed relatively stable once the first lead was established. 11 captures were completed solo.
The final capture arrived at 10:48, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 14-5.
JugzZz stood out as the main objective influence with 1 grab, 5 captures, 29 returns, and an MVP score of 1237. JugzZz made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 93 grabs, 31 pickups, 19 captures, 11 solos, 9 assists, 105 flag kills, 32 covers, 0 seals, 74 returns, 59 mid returns, 15 clutch returns, and 0 cherry picks.
JugzZz supplied the sharpest shooting numbers, finishing with 40% accuracy and 128 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 31 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: JugzZz produced 6 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 189 |
| 79 |
| 99 |
| 0 |
| 311 |
| 20.3 cm |
| 0.80 |
| 44% |
| 26% |
| 0:06 |
| Team Total | 873 | 311 | 281 | 0 | 942 | 16.9 cm | 1.11 | 53% | 34% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 328 | 128 | 113 | 0 | 319 | 20.3 cm | 1.13 | 53% | 40% | 0:05 |
| -cide- | 244 | 101 | 102 | 0 | 282 | 46.0 cm | 0.99 | 50% | 36% | 0:06 |
| Broken_Soul | 123 | 52 | 96 | 0 | 195 | 58.3 cm | 0.54 | 35% | 33% | 0:06 |
| Team Total | 695 | 281 | 311 | 0 | 796 | 41.5 cm | 0.90 | 47% | 37% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 5 |
| 2 |
| 4 kills |
| PeRcH72 | 13 | 2 | 1 | 4 kills |
| Broken_Soul | 8 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 3 | 1 | 10 kills | |||
| -uh.StarzZz`- | 1 | 9 kills | ||||
| pho` | 4 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | JugzZz | Defender | 1 | 5 | 1 | 0 | 0 | 38/14 | 274 | 8 | 7 | 23 | 0 | 29 | 6 | 1237 |
| - | -uh.StarzZz`- | Attacker | 25 | 5 | 5 | 5 | 5 | 0/- | 693 | 6 | 12 | 1 | 0 | 3 | 2 | 1044 |
| - | PeRcH72 | Attacker | 24 | 4 | 1 | 2 | 7 | 0/- | 433 | 5 | 0 | 4 | 0 | 6 | 2 | 804 |
| - |
| Defender |
| 0 |
| 0 |
| 1 |
| 0 |
| 0 |
| 35/5 |
| 33 |
| 4 |
| 7 |
| 21 |
| 0 |
| 23 |
| 2 |
| 765 |
| - | -cide- | Attacker | 26 | 4 | 0 | 3 | 13 | 0/- | 302 | 5 | 3 | 7 | 0 | 9 | 2 | 696 |
| - | Broken_Soul | Attacker | 17 | 1 | 1 | 1 | 7 | 0/- | 165 | 3 | 3 | 3 | 0 | 4 | 1 | 412 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 16 | 16 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 16 | 17 | 18 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 91 | 92 | 92 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 23 | 23 | 24 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 26 | 29 | 31 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Defender | Great game, this was a really strong performance from you at 2.55x. Your defensive timing was good: 23 mid returns and 6 clutch returns cut off runs at important moments. You fought efficiently: 128-84 with a 1.52 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.79x. Your grabs and running were a real strength, with 25 grabs turning into 5 caps and 5 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.57x. As a defender, your standout work was stopping danger before it became a cap: 21 mid returns and 2 clutch returns. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.53x. You ran the flag well and gave your team end product: 4 caps and 3 solos from 26 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Godlike | Attacker | Well played, this was a fantastic performance at 1.48x. Very strong flag running: you made 24 grabs count with 4 caps and 2 solos. I think survival was your main issue: 79-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.83x, but I think there are clear areas you can tighten next match. Very strong flag running: you made 17 grabs count with 1 cap and 1 solo. I think survival was your main issue: 52-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |