Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jan 2026, 20:05
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 294 | 99 | 75 | 0 | 245 | 20.3 cm | 1.32 | 57% | 46% | 0:08 |
| -cide- | 274 | 78 | 71 | 1 | 238 | 46.0 cm | 1.10 | 52% | 33% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 15 | 3 | 3 | 4 kills | |||
| -uh.PreDaToR- | 19 | 6 | 1 | 4 kills | |||
| -uh.StarzZz`- | 11 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 14-3 in favour of Red Team.
The opening breakthrough came at 0:17 when -uh.PreDaToR- scored for Red Team. Red Team created more scoring chances, converting 14 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 13 captures were completed solo.
The final capture arrived at 10:33, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 14-3.
-uh.PreDaToR- stood out as the main objective influence with 22 grabs, 6 captures, 7 returns, and an MVP score of 960. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 82 grabs, 24 pickups, 17 captures, 11 solos, 5 assists, 88 flag kills, 43 covers, 7 seals, 64 returns, 5 mid returns, 16 clutch returns, and 4 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 46% accuracy and 99 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 270 |
| 104 |
| 68 |
| 1 |
| 236 |
| - |
| 1.53 |
| 60% |
| 44% |
| 0:09 |
| Team Total | 838 | 281 | 214 | 2 | 719 | 33.1 cm | 1.31 | 57% | 41% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 234 | 85 | 92 | 1 | 241 | 13.5 cm | 0.92 | 48% | 38% | 0:07 |
| -cide- | 142 | 64 | 94 | 1 | 207 | 46.0 cm | 0.68 | 40% | 31% | 0:06 |
| Broken_Soul | 132 | 65 | 95 | 1 | 194 | 58.3 cm | 0.68 | 40% | 34% | 0:06 |
| Team Total | 508 | 214 | 281 | 3 | 642 | 39.3 cm | 0.76 | 43% | 34% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 3 |
| 1 |
| 4 kills |
| -cide- | 9 | 2 | 3 kills |
| Broken_Soul | 8 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 1 | 10 kills | |||
| -uh.PreDaToR- | 4 | 8 kills | ||||
| -uh.StarzZz`- | 2 | 7 kills | ||||
| -cide- | 4 | 6 kills | ||||
| -cide- | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.PreDaToR- | Attacker | 22 | 6 | 2 | 4 | 10 | 0/- | 640 | 5 | 12 | 2 | 0 | 7 | 2 | 960 |
| - | -cide- | Attacker | 20 | 6 | 2 | 5 | 12 | 0/- | 582 | 5 | 14 | 1 | 1 | 9 | 3 | 917 |
| - | pho` | Defender | 3 | 2 | 0 | 1 | 0 | 25/5 | 178 | 1 | 9 | 1 | 1 | 18 | 4 | 664 |
| - | -uh.StarzZz`- | Defender | 2 | 0 | 0 | 0 | 0 | 26/8 | 21 | 1 | 4 | 1 | 0 | 20 | 3 | 438 |
| - | -cide- | Attacker | 25 | 3 | 0 | 1 | 5 | 0/- | 254 | 6 | 3 | 0 | 2 | 2 | 1 | 349 |
| - | Broken_Soul | Attacker | 10 | 0 | 1 | 0 | 10 | 0/- | 25 | 6 | 1 | 0 | 0 | 8 | 3 | 319 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 18 | 18 | 19 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 16 | 19 | 20 | 0 | Sawtooth variation | |
| -uh.PreDaToR- | 30000 | - | - | 31 | 33 | 36 | 0 | Sawtooth variation | |
| Broken_Soul | 30000 | - | - | 12 | 13 | 15 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 24 | 24 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.PreDaToR- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.13x. Your flag work was one of your best areas, with 22 grabs producing 6 caps and 4 solos. You fought efficiently: 104-68 with a 1.53 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You played a really good game here and your 2.05x rating shows it. You ran the flag well and gave your team end product: 6 caps and 5 solos from 20 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.54x. You helped keep the score under control with 1 mid return and 4 clutch returns. You fought efficiently: 99-75 with a 1.32 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.18x. Your defensive timing was good: 1 mid return and 3 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Stable | Attacker | I think you had a steady game at 0.95x; one or two stronger moments would lift it nicely. Your grabs and running were a real strength, with 25 grabs turning into 3 caps and 1 solo. I think survival was your main issue: 64-94 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.82x; I think the useful part is that your improvement target is visible. You kept looking for the flag with 10 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 65-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |