Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jun 2026, 23:35
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 347 | 140 | 68 | 0 | 305 | - | 2.06 | 67% | 48% | 0:09 |
| -uh.StarzZz`- | 263 | 96 | 87 | 0 | 249 | 13.5 cm | 1.10 | 52% | 39% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 13 | 3 | 1 | 1 | 5 kills | ||
| saxon | 18 | 9 | 5 | 3 | 5 kills | ||
| _-=Pr3dazZz=- | 12 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 12-3 in favour of Red Team.
The opening breakthrough came at 0:44 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 12 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:43, with saxon finishing for Red Team. That score set the closing shape of the match at 12-3.
-uh.StarzZz`- stood out as the main objective influence with 22 grabs, 4 captures, 6 returns, and an MVP score of 957. saxon made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 67 grabs, 51 pickups, 15 captures, 7 solos, 11 assists, 103 flag kills, 39 covers, 0 seals, 51 returns, 43 mid returns, 8 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 140 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: saxon produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 210 |
| 53 |
| 76 |
| 0 |
| 199 |
| 58.3 cm |
| 0.70 |
| 41% |
| 29% |
| 0:08 |
| Team Total | 820 | 289 | 231 | 0 | 753 | 35.9 cm | 1.25 | 56% | 40% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 263 | 86 | 97 | 0 | 264 | 36.0 cm | 0.89 | 47% | 35% | 0:06 |
| pho`FB | 149 | 84 | 96 | 0 | 247 | 20.3 cm | 0.88 | 47% | 34% | 0:06 |
| Gochmer | 140 | 61 | 96 | 0 | 205 | - | 0.64 | 39% | 30% | 0:06 |
| Team Total | 552 | 231 | 289 | 0 | 716 | 28.1 cm | 0.80 | 44% | 33% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 |
| 3 kills |
| Gochmer | 11 | 1 | 3 kills |
| Broken_Soul | 4 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 1 | 13 kills | |||
| saxon | 11 | 1 | 12 kills | |||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| Gochmer | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 22 | 4 | 3 | 2 | 11 | 0/- | 594 | 14 | 11 | 4 | 0 | 6 | 1 | 957 |
| - | saxon | Defender | 0 | 3 | 1 | 0 | 0 | 26/5 | 104 | 5 | 17 | 14 | 0 | 16 | 4 | 822 |
| - | Broken_Soul | Attacker | 12 | 5 | 3 | 4 | 14 | 0/- | 501 | 11 | 2 | 7 | 0 | 8 | 0 | 771 |
| - |
| Defender |
| 2 |
| 1 |
| 1 |
| 0 |
| 0 |
| 32/9 |
| 18 |
| 5 |
| 1 |
| 12 |
| 0 |
| 14 |
| 2 |
| 554 |
| - | Gochmer | Attacker | 17 | 1 | 2 | 1 | 9 | 0/- | 190 | 3 | 5 | 2 | 0 | 2 | 1 | 372 |
| - | pho` | Attacker | 14 | 1 | 1 | 0 | 11 | 0/- | 92 | 13 | 3 | 4 | 0 | 5 | 0 | 333 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| saxon | 30000 | - | - | 10 | 10 | 10 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 16 | 17 | 17 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 19 | 19 | 19 | 0 | Good connection | |
| Gochmer | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 16 | 17 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 2.17x. Your defensive timing was good: 14 mid returns and 4 clutch returns cut off runs at important moments. You fought efficiently: 140-68 with a 2.06 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.82x. You were dangerous with the flag: 22 grabs led to 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Godlike | Attacker | Well played, this was a fantastic performance at 1.70x. You gave the enemy defence problems and backed it up with 5 caps and 4 solos from 12 grabs. I think survival was your main issue: 53-76 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.45x. You helped keep the score under control with 12 mid returns and 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Gochmer | Dominating | Attacker | You gave your team more than expected here and finished at 1.12x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 17 grabs. I think survival was your main issue: 61-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Struggling | Attacker | You had a quieter game than normal at 0.85x; I think the useful part is that your improvement target is visible. Your flag work was one of your best areas, with 14 grabs producing 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |