Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Nov 2025, 18:53
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 263 | 122 | 90 | 0 | 327 | - | 1.36 | 58% | 37% | 0:08 |
| -uh.StarzZz`- | 162 | 85 | 93 | 0 | 239 | 13.5 cm | 0.91 | 48% | 37% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 18 | 9 | 1 | 4 kills | |||
| pho` | 13 | 4 | 1 | 5 kills | |||
| Broken_Soul | 9 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 4v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 6-1 in favour of Red Team.
The opening breakthrough came at 1:03 when localhero scored for Red Team. Red Team created more scoring chances, converting 6 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 8:18, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 6-1.
_-=Pr3dazZz=- stood out as the main objective influence with 5 grabs, 1 capture, 18 returns, and an MVP score of 627. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 63 grabs, 26 pickups, 7 captures, 1 solos, 7 assists, 81 flag kills, 26 covers, 0 seals, 54 returns, 49 mid returns, 5 clutch returns, and 1 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 37% accuracy and 122 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 160 |
| 66 |
| 94 |
| 0 |
| 223 |
| 58.3 cm |
| 0.70 |
| 41% |
| 30% |
| 0:08 |
| newut | 49 | 36 | 35 | 0 | 100 | - | 1.03 | 51% | 36% | 0:07 |
| Team Total | 634 | 309 | 312 | 0 | 889 | 35.9 cm | 0.99 | 50% | 35% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 239 | 84 | 87 | 0 | 269 | 36.0 cm | 0.97 | 49% | 32% | 0:08 |
| pho` | 190 | 96 | 98 | 0 | 269 | 20.3 cm | 0.98 | 49% | 37% | 0:07 |
| newut | 100 | 61 | 53 | 0 | 199 | - | 1.15 | 54% | 31% | 0:08 |
| Team Total | 529 | 241 | 238 | 0 | 737 | 28.1 cm | 1.01 | 50% | 33% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 3 |
| 1 |
| 4 kills |
| newut | 6 | 4 | 3 kills |
| -uh.StarzZz`- | 11 | 3 | 1 | 4 kills |
| newut | 5 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 3 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| newut | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| newut | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Attacker | 5 | 1 | 0 | 0 | 24 | 0/- | 0 | 2 | 0 | 16 | 0 | 18 | 2 | 627 |
| - | localhero | Defender | 0 | 3 | 0 | 0 | 0 | 23/15 | 0 | 3 | 6 | 14 | 0 | 14 | 0 | 578 |
| - | pho` | Attacker | 14 | 0 | 0 | 0 | 15 | 0/- | 0 | 4 | 7 | 10 | 0 | 11 | 1 | 470 |
| - | Broken_Soul | Attacker | 9 | 1 | 3 | 0 | 7 | 0/- | 0 | 8 | 7 | 5 | 0 | 6 | 2 | 391 |
| - | -uh.StarzZz`- | Attacker | 29 | 2 | 3 | 1 | 5 | 0/- | 0 | 3 | 2 | 1 | 1 | 2 | 0 | 310 |
| - | newut | Attacker | 4 | 0 | 1 | 0 | 4 | 0/- | 0 | 5 | 3 | 3 | 0 | 3 | 0 | 244 |
| - | newut | Defender | 2 | 0 | 0 | 0 | 0 | 3/- | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 100 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 95 | 97 | 99 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 90 | 93 | 95 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.88x. Your defensive timing was good: 14 mid returns cut off runs at important moments. You fought efficiently: 122-90 with a 1.36 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.68x. Excellent flag running from you: 5 grabs became 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Dominating | Attacker | You had a positive match and your 1.25x rating backs that up. Very strong flag running: you made 9 grabs count with 1 cap. I think survival was your main issue: 66-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Dominating | Attacker | You gave your team more than expected here and finished at 1.24x. 14 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| -uh.StarzZz`- | Dominating | Attacker | You played well and finished above your usual level at 1.19x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 29 grabs. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| newut | Feeding | Attacker | You had a rough game at 0.73x, so I think your goal should be to simplify and rebuild from safer plays. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Feeding | Defender | You had a tough match at 0.36x, well below your usual level, but I think it is fixable. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |