Unreal HeavenThe home of 2v2 and 3v3 iCTF28 May 2026, 22:12
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 228 | 87 | 84 | 0 | 302 | - | 1.04 | 51% | 30% | 0:08 |
| -uh.StarzZz`- | 189 | 111 | 93 | 0 | 348 | 13.5 cm | 1.19 | 54% | 40% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 23 | 10 | 2 | 4 kills | |||
| -uh.StarzZz`- | 12 | 5 | 4 | 1 | 5 kills | ||
| -uh.Pr3DazZz | 18 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 8-3 in favour of Red Team.
The opening breakthrough came at 0:43 when saxon scored for Blue Team. Red Team created more scoring chances, converting 8 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:57, with -uh.Pr3DazZz finishing for Red Team. That score set the closing shape of the match at 8-3.
-uh.Pr3DazZz stood out as the main objective influence with 10 grabs, 5 captures, 3 returns, and an MVP score of 659. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 55 grabs, 28 pickups, 11 captures, 2 solos, 12 assists, 72 flag kills, 24 covers, 0 seals, 44 returns, 42 mid returns, 2 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 50% accuracy and 127 kills.
Banter read: -uh.Pr3DazZz had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: -uh.StarzZz`- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 182 |
| 86 |
| 86 |
| 0 |
| 415 |
| - |
| 1.00 |
| 50% |
| 34% |
| 0:07 |
| Team Total | 599 | 284 | 263 | 0 | 1065 | 13.5 cm | 1.08 | 52% | 35% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 245 | 127 | 91 | 0 | 416 | - | 1.40 | 58% | 50% | 0:07 |
| newut | 181 | 91 | 91 | 0 | 273 | - | 1.00 | 50% | 33% | 0:11 |
| Broken_SoulFB | 121 | 45 | 102 | 0 | 319 | 58.3 cm | 0.44 | 31% | 24% | 0:06 |
| Team Total | 547 | 263 | 284 | 0 | 1008 | 58.3 cm | 0.93 | 48% | 37% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 3 kills |
| newut | 13 | 4 | 1 | 4 kills |
| Broken_Soul | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 1 | 7 kills | ||||
| -uh.StarzZz`- | 3 | 6 kills | ||||
| -uh.Pr3DazZz | 1 | 6 kills | ||||
| JugzZz | 1 | 5 kills | ||||
| newut | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.Pr3DazZz | Attacker | 10 | 5 | 2 | 1 | 4 | 0/- | 476 | 11 | 4 | 3 | 0 | 3 | 0 | 659 |
| - | -uh.StarzZz`- | Attacker | 22 | 1 | 5 | 0 | 3 | 0/- | 322 | 4 | 9 | 1 | 0 | 2 | 1 | 562 |
| - | saxon | Attacker | 16 | 1 | 1 | 1 | 17 | 0/- | 199 | 2 | 3 | 6 | 0 | 7 | 1 | 538 |
| - | JugzZz | Defender | 0 | 2 | 3 | 0 | 0 | 21/12 | 2 | 5 | 7 | 15 | 0 | 15 | 0 | 504 |
| - | newut | Attacker | 7 | 0 | 1 | 0 | 17 | 0/- | 98 | 3 | 1 | 7 | 0 | 7 | 0 | 395 |
| - | Broken_Soul | Defender | 0 | 2 | 0 | 0 | 0 | 10/- | 3 | 3 | 0 | 10 | 0 | 10 | 0 | 314 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 18 | 19 | 19 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 91 | 92 | 93 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 11 | 11 | 12 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 94 | 96 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | You had a huge game and played well above your usual level at 1.84x. Your flag work was one of your best areas, with 16 grabs producing 1 cap and 1 solo. You fought efficiently: 127-91 with a 1.40 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| JugzZz | Godlike | Defender | Great game, this was a really strong performance from you at 1.61x. You helped keep the score under control with 15 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.Pr3DazZz | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.57x. You looked dangerous whenever you got the flag, and 10 grabs led to 5 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.38x. You were dangerous with the flag: 22 grabs led to 1 cap. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.15x rating. As an attacker, you kept pressure on the enemy base with 7 grabs; your next jump is converting more of those starts into completed runs. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Struggling | Defender | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns. I think survival was your main issue: 45-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |