Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Aug 2025, 00:28
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 241 | 107 | 76 | 0 | 328 | - | 1.41 | 58% | 33% | 0:08 |
| Maber | 161 | 46 | 103 | 0 | 207 | - | 0.45 | 31% | 22% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 18 | 5 | 2 | 2 | 5 kills | ||
| localhero | 11 | 2 | 5 | 1 | 5 kills | ||
| Poison_Arr0w | 18 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 6-15 in favour of Blue Team.
The opening breakthrough came at 0:10 when Poison_Arr0w scored for Blue Team. Blue Team created more scoring chances, converting 15 of the 21 captures. Momentum changed hands 2 times as the scoreline developed. 11 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:29, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 6-15.
Poison_Arr0w stood out as the main objective influence with 22 grabs, 7 captures, 6 returns, and an MVP score of 1272. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 73 grabs, 27 pickups, 21 captures, 6 solos, 12 assists, 79 flag kills, 57 covers, 0 seals, 52 returns, 46 mid returns, 6 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 36% accuracy and 116 kills.
Banter read: Poison_Arr0w was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 156 |
| 80 |
| 96 |
| 0 |
| 293 |
| - |
| 0.83 |
| 45% |
| 27% |
| 0:06 |
| Team Total | 558 | 233 | 275 | 0 | 828 | - | 0.85 | 46% | 28% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Poison_Arr0w | 323 | 86 | 80 | 0 | 292 | - | 1.07 | 52% | 32% | 0:08 |
| -uh.StarzZz`-FB | 314 | 116 | 63 | 0 | 320 | 13.5 cm | 1.84 | 65% | 36% | 0:10 |
| Broken_Soul | 206 | 73 | 90 | 0 | 247 | 58.3 cm | 0.81 | 45% | 30% | 0:07 |
| Team Total | 843 | 275 | 233 | 0 | 859 | 35.9 cm | 1.18 | 54% | 33% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 3 |
| 3 kills |
| CK | 10 | 4 | 3 kills |
| Maber | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 1 | 11 kills | |||
| localhero | 6 | 1 | 10 kills | |||
| Poison_Arr0w | 4 | 8 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| CK | 4 kills | |||||
| Maber | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Poison_Arr0w | Attacker | 22 | 7 | 5 | 2 | 10 | 0/- | 886 | 4 | 16 | 6 | 0 | 6 | 2 | 1272 |
| - | -uh.StarzZz`- | Defender | 1 | 3 | 1 | 1 | 0 | 27/15 | 231 | 4 | 7 | 17 | 0 | 21 | 2 | 974 |
| - | Broken_Soul | Attacker | 10 | 5 | 3 | 1 | 9 | 0/- | 382 | 7 | 8 | 7 | 0 | 7 | 0 | 764 |
| - | Maber | Attacker | 16 | 3 | 1 | 1 | 9 | 0/- | 326 | 5 | 3 | 6 | 0 | 7 | 1 | 530 |
| - | localhero | Defender | 1 | 0 | 1 | 0 | 0 | 18/- | 85 | 3 | 16 | 8 | 0 | 9 | 1 | 504 |
| - | CK | Attacker | 23 | 3 | 1 | 1 | 6 | 0/- | 189 | 4 | 7 | 2 | 0 | 2 | 0 | 391 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 30000 | - | - | 20 | 20 | 21 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 32 | 34 | 37 | 0 | Minor variation | |
| CK | 30000 | - | - | 147 | 148 | 148 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 13 | 15 | 0 | Sawtooth variation | |
| Poison_Arr0w | 30000 | - | - | 17 | 20 | 24 | 0 | Variable ping | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Poison_Arr0w | Godlike | Attacker | Great game, this was a really strong performance from you at 2.39x. Your attacking runs had purpose, with 22 grabs leading to 7 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.87x. Your defensive timing was good: 17 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 116-63 with a 1.84 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.55x. Very strong flag running: you made 10 grabs count with 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.42x. As a defender, your standout work was stopping danger before it became a cap: 8 mid returns and 1 clutch return. You fought efficiently: 107-76 with a 1.41 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Maber | Godlike | Attacker | You had a huge game and played well above your usual level at 1.34x. Excellent flag running from you: 16 grabs became 3 caps and 1 solo. I think survival was your main issue: 46-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| CK | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.23x. Your grabs and running were a real strength, with 23 grabs turning into 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |