Unreal HeavenThe home of 2v2 and 3v3 iCTF11 May 2026, 15:46
5 Cubes CTF Map
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 352 | 93 | 83 | 0 | 240 | 46.0 cm | 1.12 | 53% | 39% | 0:07 | |
| 257 | 97 | 94 | 0 | 236 | - | 1.03 | 51% | 41% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 53 | ||
| 40 | ||
| 46 | ||
| 51 |
| Killer | Victim | |
|---|---|---|
| 50 | ||
| 47 | ||
| 33 | ||
| 47 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 11 | 6 | 3 kills | |||||
| 10 | 4 | 1 | 4 kills | ||||
| 9 | 8 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-5Cubes-SDot between Red and Blue Team, ending 10-5 in favour of Red Team.
The opening breakthrough came at 0:24 when -uh.Pr3DazZz scored for Red Team. Red Team created more scoring chances, converting 10 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:11, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 10-5.
-cide- stood out as the main objective influence with 17 grabs, 8 captures, 14 returns, and an MVP score of 1349. Broken_Soul made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 66 grabs, 24 pickups, 15 captures, 5 solos, 7 assists, 73 flag kills, 27 covers, 0 seals, 48 returns, 37 mid returns, 11 clutch returns, and 0 cherry picks.
-uh.Pr3DazZz supplied the sharpest shooting numbers, finishing with 41% accuracy and 97 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 5 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 609 |
| 190 |
| 177 |
| 0 |
| 476 |
| 46.0 cm |
| 1.07 |
| 52% |
| 40% |
| 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 277 | 97 | 99 | 2 | 239 | 58.3 cm | 0.98 | 49% | 41% | 0:06 | |
| 210 | 80 | 91 | 0 | 234 | 20.3 cm | 0.88 | 47% | 34% | 0:07 | |
| Team Total | 487 | 177 | 190 | 2 | 473 | 39.3 cm | 0.93 | 48% | 37% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 5 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 9 kills | |||||
| 2 | 6 kills | |||||
| 1 | 6 kills | |||||
| 1 | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 17 | 8 | 1 | 3 | 22 | 0/- | 782 | 7 | 2 | 10 | 0 | 14 | 4 | 1349 | |
| -🇬🇧 | Attacker | 16 | 2 | 3 | 0 | 19 | 0/- | 218 | 3 | 12 | 12 | 0 | 13 | 1 | 837 | |
| -🇬🇧 | Attacker | 14 | 0 | 3 | 0 | 17 | 0/- | 265 | 6 | 9 | 9 | 0 | 13 | 5 | 802 | |
| -🇬🇧 |
| Attacker |
| 19 |
| 5 |
| 0 |
| 2 |
| 15 |
| 0/- |
| 235 |
| 8 |
| 4 |
| 6 |
| 0 |
| 8 |
| 1 |
| 571 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 27 | 27 | 29 | 0 | Good connection | ||
| 30000 | - | - | 10 | 11 | 11 | 0 | Good connection | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 21 | 23 | 24 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.30x. Your attacking runs had purpose, with 17 grabs leading to 8 caps and 3 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.60x. You were dangerous with the flag: 16 grabs led to 2 caps. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.59x. You were active on attack with 14 grabs; I think your next step is turning more of those into safe runs. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.16x. Your attacking runs had purpose, with 19 grabs leading to 5 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |