Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Sept 2025, 23:35
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 244 | 82 | 104 | 0 | 237 | 46.0 cm | 0.79 | 44% | 35% | 0:06 |
| Broken_Soul | 169 | 65 | 91 | 0 | 219 | 58.3 cm | 0.71 | 42% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 14 | 3 | 3 kills | ||||
| newut | 10 | 7 | 5 | 4 kills | |||
| pho` | 12 | 3 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 1:06 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 7:13, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-5.
-cide- stood out as the main objective influence with 1 grab, 1 capture, 17 returns, and an MVP score of 567. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 27 pickups, 9 captures, 4 solos, 7 assists, 74 flag kills, 47 covers, 0 seals, 46 returns, 40 mid returns, 6 clutch returns, and 1 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 37% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 3 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 168 |
| 89 |
| 84 |
| 0 |
| 278 |
| 20.3 cm |
| 1.06 |
| 51% |
| 33% |
| 0:07 |
| Team Total | 581 | 236 | 279 | 0 | 734 | 41.5 cm | 0.85 | 46% | 33% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 228 | 90 | 72 | 0 | 297 | 36.0 cm | 1.25 | 56% | 31% | 0:09 |
| newut | 191 | 108 | 76 | 0 | 301 | - | 1.42 | 59% | 37% | 0:08 |
| -uh.StarzZz`-FB | 164 | 81 | 88 | 0 | 305 | 13.5 cm | 0.92 | 48% | 28% | 0:07 |
| Team Total | 583 | 279 | 236 | 0 | 903 | 24.7 cm | 1.18 | 54% | 32% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 2 |
| 4 kills |
| -cide- | 12 | 4 | 1 | 4 kills |
| Broken_Soul | 10 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 8 kills | ||||
| newut | 2 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| Broken_Soul | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Defender | 1 | 1 | 1 | 0 | 0 | 24/10 | 33 | 2 | 5 | 14 | 0 | 17 | 2 | 567 |
| - | Broken_Soul | Attacker | 12 | 2 | 2 | 0 | 10 | 0/- | 259 | 7 | 2 | 4 | 1 | 5 | 2 | 501 |
| - | _-=Pr3dazZz=- | Defender | 1 | 0 | 1 | 0 | 0 | 19/1 | 43 | 1 | 8 | 12 | 0 | 13 | 1 | 495 |
| - | -uh.StarzZz`- | Attacker | 17 | 3 | 0 | 2 | 5 | 0/- | 290 | 6 | 11 | 1 | 0 | 1 | 0 | 468 |
| - | newut | Attacker | 14 | 2 | 0 | 2 | 8 | 0/- | 167 | 8 | 10 | 6 | 0 | 6 | 0 | 454 |
| - | pho` | Attacker | 12 | 1 | 3 | 0 | 8 | 0/- | 108 | 3 | 11 | 3 | 0 | 4 | 1 | 380 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 14 | 15 | 17 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 17 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 14 | 16 | 17 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 11 | 11 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | You put together a top-level game here and finished at 1.62x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns and 2 clutch returns. I think survival was your main issue: 82-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.38x. Your defensive timing was good: 12 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 90-72 with a 1.25 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 1.33x. You looked dangerous whenever you got the flag, and 14 grabs led to 2 caps and 2 solos. You fought efficiently: 108-76 with a 1.42 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Attacker | You played a really good game here and your 1.27x rating shows it. You ran the flag well and gave your team end product: 2 caps from 12 grabs. I think survival was your main issue: 65-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -uh.StarzZz`- | Dominating | Attacker | You had a positive match and your 1.17x rating backs that up. Your grabs and running were a real strength, with 17 grabs turning into 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Stable | Attacker | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 12 grabs into 1 cap. The support share was meaningful at 34%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |