Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Aug 2025, 21:37
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 197 | 101 | 92 | 0 | 244 | 20.3 cm | 1.10 | 52% | 41% | 0:07 |
| newutFB | 180 | 97 | 80 | 0 | 301 | - | 1.21 | 55% | 32% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 12 | 4 | 3 kills | ||||
| pho` | 16 | 5 | 2 | 4 kills | |||
| newut | 12 | 2 | 1 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 2:00 when localhero scored for Blue Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:29, with newut finishing for Red Team on a solo run. That score set the closing shape of the match at 4-3.
pho` stood out as the main objective influence with 10 grabs, 2 captures, 4 returns, and an MVP score of 556. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 50 grabs, 20 pickups, 7 captures, 3 solos, 4 assists, 63 flag kills, 24 covers, 0 seals, 43 returns, 41 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 101 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| _-=Pr3dazZz=- |
| 177 |
| 83 |
| 73 |
| 0 |
| 284 |
| 36.0 cm |
| 1.14 |
| 53% |
| 31% |
| 0:09 |
| Team Total | 554 | 281 | 245 | 0 | 829 | 28.1 cm | 1.15 | 53% | 34% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 197 | 91 | 100 | 0 | 260 | - | 0.91 | 48% | 35% | 0:06 |
| Broken_Soul | 135 | 78 | 101 | 0 | 247 | 58.3 cm | 0.77 | 44% | 32% | 0:06 |
| -cide- | 133 | 76 | 80 | 0 | 275 | 46.0 cm | 0.95 | 49% | 28% | 0:08 |
| Team Total | 465 | 245 | 281 | 0 | 782 | 52.1 cm | 0.87 | 47% | 31% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 8 |
| 3 kills |
| -cide- | 12 | 2 | 3 kills |
| Broken_Soul | 8 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 2 | 8 kills | ||||
| pho` | 2 | 6 kills | ||||
| newut | 3 | 5 kills | ||||
| localhero | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 10 | 2 | 1 | 1 | 7 | 0/- | 262 | 5 | 6 | 4 | 0 | 4 | 2 | 556 |
| - | newut | Attacker | 14 | 1 | 1 | 1 | 14 | 0/- | 137 | 3 | 3 | 8 | 0 | 10 | 0 | 451 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 13/- | 1 | 1 | 6 | 9 | 0 | 9 | 0 | 393 |
| - | localhero | Defender | 0 | 1 | 0 | 0 | 0 | 19/9 | 2 | 2 | 3 | 13 | 0 | 13 | 0 | 386 |
| - | -cide- | Attacker | 13 | 2 | 1 | 1 | 3 | 0/- | 232 | 5 | 4 | 1 | 0 | 1 | 0 | 357 |
| - | Broken_Soul | Attacker | 13 | 0 | 1 | 0 | 7 | 0/- | 66 | 4 | 2 | 6 | 0 | 6 | 0 | 302 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 15 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 12 | 14 | 15 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 16 | 0 | Minor variation | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 15 | 16 | 18 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.41x. Your defensive timing was good: 13 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.36x. You looked dangerous whenever you got the flag, and 10 grabs led to 2 caps and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.33x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Defender | You gave your team more than expected here and finished at 1.16x. You helped keep the score under control with 9 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.11x. Excellent flag running from you: 13 grabs became 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 0.97x, so your focus should be small improvements rather than a full reset. You kept looking for the flag with 13 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 78-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |