Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Nov 2025, 00:51
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 225 | 104 | 97 | 0 | 245 | 20.3 cm | 1.07 | 52% | 42% | 0:06 |
| Broken_Soul | 194 | 87 | 102 | 0 | 275 | 58.3 cm | 0.85 | 46% | 34% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 13 | 3 | 2 | 2 | 5 kills | ||
| localhero | 12 | 5 | 3 | 1 | 5 kills | ||
| -uh.StarzZz`- | 10 | 2 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-5 in favour of Blue Team.
The opening breakthrough came at 0:54 when localhero scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:47, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 2-5.
localhero stood out as the main objective influence with 0 grabs, 2 captures, 16 returns, and an MVP score of 592. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 62 grabs, 34 pickups, 7 captures, 3 solos, 8 assists, 89 flag kills, 32 covers, 0 seals, 55 returns, 48 mid returns, 7 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 104 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 178 |
| 84 |
| 98 |
| 0 |
| 290 |
| 36.0 cm |
| 0.86 |
| 46% |
| 30% |
| 0:06 |
| Team Total | 597 | 275 | 297 | 0 | 810 | 38.2 cm | 0.93 | 48% | 35% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 261 | 104 | 91 | 0 | 271 | - | 1.14 | 53% | 38% | 0:07 |
| ownageFB | 212 | 108 | 91 | 0 | 289 | - | 1.19 | 54% | 38% | 0:07 |
| -uh.StarzZz`- | 168 | 85 | 93 | 0 | 247 | 13.5 cm | 0.91 | 48% | 36% | 0:07 |
| Team Total | 641 | 297 | 275 | 0 | 807 | 13.5 cm | 1.08 | 52% | 38% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 4 |
| 3 kills |
| Broken_Soul | 12 | 1 | 1 | 4 kills |
| pho` | 16 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 1 | 7 kills | ||||
| localhero | 3 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| pho` | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Defender | 0 | 2 | 1 | 0 | 0 | 23/11 | 41 | 9 | 8 | 15 | 0 | 16 | 1 | 592 |
| - | pho` | Attacker | 19 | 1 | 1 | 1 | 16 | 0/- | 173 | 3 | 4 | 4 | 0 | 8 | 3 | 531 |
| - | ownage | Attacker | 17 | 1 | 3 | 1 | 11 | 0/- | 218 | 5 | 7 | 5 | 1 | 7 | 1 | 527 |
| - |
| Attacker |
| 16 |
| 2 |
| 2 |
| 1 |
| 7 |
| 0/- |
| 241 |
| 6 |
| 5 |
| 4 |
| 1 |
| 4 |
| 1 |
| 475 |
| - | Broken_Soul | Defender | 3 | 0 | 1 | 0 | 0 | 16/- | 26 | 6 | 3 | 10 | 0 | 10 | 1 | 411 |
| - | _-=Pr3dazZz=- | Attacker | 7 | 1 | 0 | 0 | 16 | 0/- | 1 | 5 | 5 | 10 | 0 | 10 | 0 | 354 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 16 | 22 | 0 | Sawtooth variation | |
| ownage | 30000 | - | - | 88 | 90 | 92 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.70x. Your defensive timing was good: 15 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| ownage | Godlike | Attacker | Great game, this was a really strong performance from you at 1.38x. You carried real threat on attack, turning 17 grabs into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 1.35x. Your attacking play was strong, especially because you turned 19 grabs into 1 cap and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Dominating | Defender | You gave your team a strong contribution and finished at 1.21x. Your defensive timing was good: 10 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.20x. Excellent flag running from you: 16 grabs became 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. You looked dangerous whenever you got the flag, and 7 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |