Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Mar 2026, 23:42
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 240 | 99 | 93 | 0 | 309 | - | 1.06 | 52% | 39% | 0:07 |
| localhero | 223 | 91 | 91 | 0 | 271 | - | 1.00 | 50% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 10 | 2 | 2 | 4 kills | |||
| newut | 20 | 4 | 1 | 1 | 5 kills | ||
| brash- | 17 | 3 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 7-2 in favour of Red Team.
The opening breakthrough came at 0:43 when brash- scored for Red Team. Red Team created more scoring chances, converting 7 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:45, with newut finishing for Blue Team. That score set the closing shape of the match at 7-2.
ownage stood out as the main objective influence with 14 grabs, 3 captures, 8 returns, and an MVP score of 702. localhero made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 30 pickups, 9 captures, 2 solos, 11 assists, 78 flag kills, 43 covers, 0 seals, 48 returns, 43 mid returns, 5 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 39% accuracy and 99 kills.
Banter read: ownage had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: localhero produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 199 |
| 91 |
| 84 |
| 0 |
| 324 |
| - |
| 1.08 |
| 52% |
| 35% |
| 0:07 |
| Team Total | 662 | 281 | 268 | 0 | 904 | - | 1.05 | 51% | 36% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 240 | 91 | 98 | 0 | 290 | 13.5 cm | 0.93 | 48% | 35% | 0:06 |
| newut | 188 | 110 | 85 | 0 | 312 | - | 1.29 | 56% | 35% | 0:07 |
| Broken_Soul | 119 | 67 | 98 | 0 | 230 | 58.3 cm | 0.68 | 41% | 31% | 0:06 |
| Team Total | 547 | 268 | 281 | 0 | 832 | 35.9 cm | 0.95 | 49% | 34% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 23 |
| 4 |
| 3 kills |
| -uh.StarzZz`- | 14 | 3 | 3 kills |
| Broken_Soul | 7 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 3 | 8 kills | ||||
| newut | 2 | 7 kills | ||||
| brash- | 1 | 5 kills | ||||
| ownage | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Attacker | 14 | 3 | 4 | 1 | 13 | 0/- | 356 | 7 | 15 | 7 | 0 | 8 | 1 | 702 |
| - | brash- | Attacker | 16 | 3 | 3 | 0 | 8 | 0/- | 302 | 5 | 7 | 4 | 0 | 5 | 0 | 567 |
| - | localhero | Defender | 0 | 1 | 3 | 0 | 0 | 17/- | 42 | 5 | 3 | 11 | 0 | 12 | 2 | 540 |
| - | -uh.StarzZz`- | Defender | 2 | 0 | 0 | 0 | 0 | 25/12 | 0 | 1 | 4 | 16 | 0 | 17 | 1 | 529 |
| - | newut | Attacker | 7 | 1 | 0 | 0 | 10 | 0/- | 100 | 5 | 11 | 4 | 0 | 4 | 0 | 355 |
| - | Broken_Soul | Attacker | 18 | 1 | 1 | 1 | 5 | 0/- | 100 | 7 | 3 | 1 | 0 | 2 | 1 | 286 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| brash- | 20000 | - | - | 25 | 27 | 30 | 0 | Minor variation | |
| ownage | 20000 | - | - | 109 | 110 | 112 | 0 | Good connection | |
| localhero | 20000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 20 | 22 | 23 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 95 | 97 | 98 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.66x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Godlike | Defender | Well played, this was a fantastic performance at 1.45x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| brash- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.43x. You looked dangerous whenever you got the flag, and 16 grabs led to 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.37x. Your defensive timing was good: 16 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Dominating | Attacker | You had a positive match and your 1.15x rating backs that up. You were dangerous with the flag: 7 grabs led to 1 cap. You fought efficiently: 110-85 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.88x; I think the useful part is that your improvement target is visible. Your grabs and running were a real strength, with 18 grabs turning into 1 cap and 1 solo. I think survival was your main issue: 67-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |