Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Dec 2025, 18:35
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 249 | 102 | 103 | 0 | 294 | 20.3 cm | 0.99 | 50% | 35% | 0:06 |
| -uh.StarzZz`- | 149 | 65 | 93 | 0 | 234 | 13.5 cm | 0.70 | 41% | 29% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 23 | 3 | 3 | 1 | 5 kills | ||
| pho` | 15 | 4 | 1 | 4 kills | |||
| -cide- | 14 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 3-5 in favour of Blue Team.
The opening breakthrough came at 1:03 when pho` scored for Red Team. Blue Team created more scoring chances, converting 5 of the 8 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:51, with -cide- finishing for Blue Team. That score set the closing shape of the match at 3-5.
-uh.PreDaToR- stood out as the main objective influence with 2 grabs, 0 captures, 17 returns, and an MVP score of 625. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 58 grabs, 34 pickups, 8 captures, 2 solos, 8 assists, 84 flag kills, 59 covers, 0 seals, 50 returns, 46 mid returns, 4 clutch returns, and 1 cherry picks.
-uh.PreDaToR- supplied the sharpest shooting numbers, finishing with 40% accuracy and 119 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| Lock |
| 144 |
| 65 |
| 91 |
| 0 |
| 235 |
| - |
| 0.71 |
| 42% |
| 30% |
| 0:07 |
| Team Total | 542 | 232 | 287 | 0 | 763 | 16.9 cm | 0.81 | 45% | 31% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 288 | 119 | 64 | 0 | 300 | - | 1.86 | 65% | 40% | 0:10 |
| -cide- | 201 | 92 | 85 | 0 | 295 | 46.0 cm | 1.08 | 52% | 31% | 0:07 |
| _-=Pr3dazZz=- | 168 | 76 | 83 | 0 | 275 | 36.0 cm | 0.92 | 48% | 29% | 0:07 |
| Team Total | 657 | 287 | 232 | 0 | 870 | 41.0 cm | 1.24 | 55% | 34% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 3 kills |
| -uh.StarzZz`- | 9 | 3 | 3 kills |
| _-=Pr3dazZz=- | 7 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 3 | 1 | 1 | 15 kills | ||
| pho` | 3 | 8 kills | ||||
| -cide- | 2 | 6 kills | ||||
| Lock | 3 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.PreDaToR- | Defender | 2 | 0 | 2 | 0 | 0 | 24/7 | 46 | 2 | 14 | 16 | 0 | 17 | 1 | 625 |
| - | -cide- | Attacker | 13 | 3 | 1 | 0 | 10 | 0/- | 203 | 11 | 16 | 6 | 0 | 6 | 0 | 502 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 25/4 | 1 | 3 | 8 | 13 | 0 | 13 | 0 | 478 |
| - |
| Attacker |
| 14 |
| 2 |
| 3 |
| 1 |
| 7 |
| 0/- |
| 251 |
| 6 |
| 9 |
| 2 |
| 1 |
| 3 |
| 1 |
| 465 |
| - | Lock | Attacker | 14 | 2 | 0 | 1 | 9 | 0/- | 200 | 5 | 7 | 6 | 0 | 6 | 0 | 420 |
| - | -uh.StarzZz`- | Attacker | 15 | 0 | 2 | 0 | 9 | 0/- | 99 | 7 | 5 | 3 | 0 | 5 | 2 | 371 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 18 | 0 | Sawtooth variation | |
| Lock | 30000 | - | - | 16 | 21 | 23 | 0 | Rhythmic fluctuation | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 17 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| -uh.PreDaToR- | 30000 | - | - | 29 | 31 | 35 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.PreDaToR- | Godlike | Defender | You put together a top-level game here and finished at 1.86x. Your defensive timing was good: 16 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 119-64 with a 1.86 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.43x. You carried real threat on attack, turning 13 grabs into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Defender | You played a really good game here and your 1.33x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.25x. You carried real threat on attack, turning 14 grabs into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| Lock | Dominating | Attacker | You gave your team more than expected here and finished at 1.13x. You were dangerous with the flag: 14 grabs led to 2 caps and 1 solo. I think survival was your main issue: 65-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 0.95x; one or two stronger moments would lift it nicely. 15 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 65-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |