Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Apr 2026, 18:52
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 261 | 111 | 105 | 0 | 288 | 13.5 cm | 1.06 | 51% | 39% | 0:06 |
| -cide- | 177 | 75 | 99 | 0 | 278 | 46.0 cm | 0.76 | 43% | 27% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 22 | 7 | 5 | 4 kills | |||
| -uh.StarzZz`- | 17 | 5 | 2 | 1 | 5 kills | ||
| JugzZz | 14 | 7 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 4-0 in favour of Red Team.
The opening breakthrough came at 1:06 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 4 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:21, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 4-0.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 0 captures, 21 returns, and an MVP score of 664. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 61 grabs, 27 pickups, 4 captures, 1 solos, 5 assists, 84 flag kills, 33 covers, 0 seals, 56 returns, 52 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 130 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul | 164 | 48 | 109 | 0 | 188 | 58.3 cm | 0.44 | 31% | 26% | 0:06 |
| Team Total | 602 | 234 | 313 | 0 | 754 | 39.3 cm | 0.75 | 43% | 31% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 236 | 130 | 78 | 0 | 305 | 20.3 cm | 1.67 | 63% | 43% | 0:08 |
| JugzZz | 140 | 92 | 77 | 0 | 288 | - | 1.19 | 54% | 32% | 0:08 |
| -uh.PreDaToR- | 137 | 91 | 79 | 0 | 248 | - | 1.15 | 54% | 37% | 0:08 |
| Team Total | 513 | 313 | 234 | 0 | 841 | 20.3 cm | 1.34 | 57% | 37% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 8 |
| 3 kills |
| -cide- | 9 | 1 | 1 | 4 kills |
| Broken_Soul | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 5 | 2 | 12 kills | |||
| -uh.StarzZz`- | 3 | 1 | 10 kills | |||
| JugzZz | 3 | 6 kills | ||||
| -uh.PreDaToR- | 2 | 6 kills | ||||
| -cide- | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 0 | 2 | 0 | 0 | 25/13 | 33 | 2 | 7 | 20 | 0 | 21 | 1 | 664 |
| - | -cide- | Attacker | 15 | 1 | 2 | 0 | 12 | 0/- | 238 | 4 | 3 | 7 | 0 | 7 | 0 | 517 |
| - | Broken_Soul | Attacker | 7 | 3 | 1 | 1 | 13 | 0/- | 129 | 10 | 0 | 8 | 0 | 10 | 2 | 495 |
| - | pho` | Defender | 1 | 0 | 0 | 0 | 0 | 19/0 | 0 | 0 | 6 | 13 | 0 | 13 | 0 | 412 |
| - | -uh.PreDaToR- | Attacker | 17 | 0 | 0 | 0 | 6 | 0/- | 0 | 6 | 9 | 2 | 0 | 3 | 1 | 213 |
| - | JugzZz | Attacker | 21 | 0 | 0 | 0 | 9 | 0/- | 0 | 5 | 8 | 2 | 0 | 2 | 0 | 191 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 31 | 77 | 2 | Occasional lag spikes | |
| Broken_Soul | 20000 | - | - | 20 | 22 | 25 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 92 | 93 | 93 | 0 | Good connection | |
| -uh.PreDaToR- | 20000 | - | - | 31 | 33 | 35 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.72x. You helped keep the score under control with 20 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.33x. Excellent flag running from you: 15 grabs became 1 cap. I think survival was your main issue: 75-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Godlike | Attacker | Well played, this was a fantastic performance at 1.32x. Your flag work was one of your best areas, with 7 grabs producing 3 caps and 1 solo. I think survival was your main issue: 48-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.31x. Your defensive timing was good: 13 mid returns cut off runs at important moments. You fought efficiently: 130-78 with a 1.67 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| JugzZz | Stable | Attacker | You were close to your usual level at 0.96x, with room to turn steady play into a bigger influence. 21 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| -uh.PreDaToR- | Stable | Attacker | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. You created plenty of starts with 17 grabs; now try to turn more of them into pickups, covers, or caps. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |