2 Nov 2025, 01:49
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 339 | 134 | 119 | 0 | 344 | 13.5 cm | 1.13 | 53% | 42% | 0:05 | |
| 318 | 111 | 121 | 0 | 337 | 58.3 cm | 0.92 | 48% | 33% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 7 | 1 | 5 kills | ||||
| 14 | 5 | 1 | 2 | 5 kills | |||
| 22 | 10 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 8-9 in favour of Blue Team.
The opening breakthrough came at 0:41 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 9 of the 17 captures. Momentum changed hands 1 time as the scoreline developed. 12 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:48, with pho` finishing for Blue Team. That score set the closing shape of the match at 8-9.
-uh.StarzZz`- stood out as the main objective influence with 25 grabs, 6 captures, 16 returns, and an MVP score of 1183. Broken_Soul made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 81 grabs, 30 pickups, 17 captures, 8 solos, 5 assists, 94 flag kills, 28 covers, 0 seals, 64 returns, 55 mid returns, 9 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 122 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 657 |
| 245 |
| 240 |
| 0 |
| 681 |
| 35.9 cm |
| 1.02 |
| 51% |
| 38% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 371 | 122 | 120 | 0 | 280 | 20.3 cm | 1.02 | 50% | 44% | 0:05 | |
| 273 | 118 | 125 | 0 | 360 | 36.0 cm | 0.94 | 49% | 39% | 0:05 | |
| Team Total | 644 | 240 | 245 | 0 | 640 | 28.1 cm | 0.98 | 49% | 41% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 15 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 5 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 25 | 6 | 1 | 2 | 25 | 0/- | 516 | 11 | 6 | 12 | 0 | 16 | 2 | 1183 | |
| -🇬🇧 | Attacker | 24 | 5 | 1 | 4 | 29 | 0/- | 493 | 6 | 8 | 16 | 0 | 19 | 3 | 1146 | |
| -🇬🇧 | Attacker | 14 | 2 | 2 | 0 | 20 | 0/- | 284 | 7 | 11 | 15 | 0 | 17 | 4 | 1009 | |
| -🇬🇧 |
| Attacker |
| 18 |
| 4 |
| 1 |
| 2 |
| 20 |
| 0/- |
| 407 |
| 6 |
| 3 |
| 12 |
| 0 |
| 12 |
| 0 |
| 825 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 17 | 19 | 21 | 0 | Sawtooth variation | ||
| 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 8 | 10 | 12 | 0 | Sawtooth variation | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.88x. You gave the enemy defence problems and backed it up with 6 caps and 2 solos from 25 grabs. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.86x. Excellent flag running from you: 24 grabs became 5 caps and 4 solos. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.69x. You were dangerous with the flag: 14 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.44x. You ran the flag well and gave your team end product: 4 caps and 2 solos from 18 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
