Unreal HeavenThe home of 2v2 and 3v3 iCTF20 May 2026, 00:42
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxonFB | 279 | 147 | 87 | 0 | 305 | - | 1.69 | 63% | 49% | 0:07 |
| newut | 160 | 99 | 88 | 0 | 287 | - | 1.13 | 53% | 36% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 16 | 10 | 7 | 2 | 5 kills | ||
| pho` | 14 | 9 | 5 | 3 | 5 kills | ||
| newut | 13 | 6 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 2:23 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:33, with saxon finishing for Red Team on a solo run. That score set the closing shape of the match at 2-3.
pho` stood out as the main objective influence with 0 grabs, 1 capture, 22 returns, and an MVP score of 611. pho` anchored the recovery work with 22 total returns.
Objective ledger for the match: 49 grabs, 13 pickups, 5 captures, 2 solos, 3 assists, 57 flag kills, 19 covers, 0 seals, 44 returns, 44 mid returns, 0 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 49% accuracy and 147 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Aim complaint: saxon hit 49% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 11 |
| 9 |
| 102 |
| 0 |
| 78 |
| - |
| 0.09 |
| 8% |
| 12% |
| 0:06 |
| Team Total | 450 | 255 | 277 | 0 | 670 | - | 0.92 | 48% | 39% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 280 | 143 | 68 | 0 | 313 | 20.3 cm | 2.10 | 68% | 46% | 0:09 |
| Broken_Soul | 123 | 75 | 96 | 0 | 221 | 58.3 cm | 0.78 | 44% | 34% | 0:06 |
| -uh.Pr3DazZz | 85 | 59 | 91 | 0 | 248 | - | 0.65 | 39% | 24% | 0:07 |
| Team Total | 488 | 277 | 255 | 0 | 782 | 39.3 cm | 1.09 | 52% | 36% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 4 |
| 1 |
| 4 kills |
| -uh.Pr3DazZz | 9 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 4 | 3 | 13 kills | |||
| pho` | 11 | 2 | 12 kills | |||
| newut | 2 | 7 kills | ||||
| Broken_Soul | 4 kills | |||||
| -uh.Pr3DazZz | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 23/7 | 26 | 1 | 6 | 22 | 0 | 22 | 0 | 611 |
| - | saxon | Attacker | 5 | 2 | 0 | 1 | 20 | 0/- | 200 | 1 | 2 | 14 | 0 | 14 | 0 | 559 |
| - | Broken_Soul | Attacker | 14 | 1 | 2 | 1 | 3 | 0/- | 206 | 5 | 3 | 2 | 0 | 2 | 0 | 357 |
| - | newut | Attacker | 7 | 0 | 0 | 0 | 10 | 0/- | 0 | 2 | 3 | 6 | 0 | 6 | 0 | 259 |
| - | -uh.Pr3DazZz | Attacker | 9 | 1 | 1 | 0 | 1 | 0/- | 68 | 4 | 5 | 0 | 0 | 0 | 0 | 189 |
| - | {Black_Mage}` | Attacker | 14 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 62 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | 600 | 500Hz | 10 | 11 | 12 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 31 | 34 | 39 | 0 | Rhythmic fluctuation | |
| newut | 30000 | 0 | 240Hz | 92 | 95 | 98 | 0 | Minor variation | |
| -uh.Pr3DazZz | 30000 | - | - | 18 | 19 | 19 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 24 | 24 | 24 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 23 | 23 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.46x. Very strong flag running: you made 5 grabs count with 2 caps and 1 solo. You fought efficiently: 147-87 with a 1.69 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | You played a really good game here and your 1.86x rating shows it. You helped keep the score under control with 22 mid returns. You fought efficiently: 143-68 with a 2.10 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.13x. Your grabs and running were a real strength, with 14 grabs turning into 1 cap and 1 solo. I think survival was your main issue: 75-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. As an attacker, you kept pressure on the enemy base with 7 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| -uh.Pr3DazZz | Feeding | Attacker | You had a rough game at 0.70x, so I think your goal should be to simplify and rebuild from safer plays. Your grabs and running were a real strength, with 9 grabs turning into 1 cap. I think survival was your main issue: 59-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| {Black_Mage}` | Feeding | Attacker | This was a hard outing for you at 0.20x; treat it as a reset point, not a verdict on your ability. Your flag pressure was good with 14 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 9-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |