Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Oct 2025, 18:58
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 349 | 116 | 113 | 0 | 316 | - | 1.03 | 51% | 37% | 0:05 | |
| 250 | 110 | 99 | 0 | 298 | 20.3 cm | 1.11 | 53% | 37% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 104 | ||
| 12 | ||
| 51 | ||
| 59 | ||
| 15 | ||
| 14 |
| Killer | Victim | |
|---|---|---|
| 97 | ||
| 63 | ||
| 56 | ||
| 16 | ||
| 36 | ||
| 46 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 35 | 14 | 3 | 4 kills | ||||
| 13 | 4 | 3 kills | |||||
| 13 | 8 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 7-13 in favour of Blue Team.
The opening breakthrough came at 0:43 when newut scored for Blue Team. Blue Team created more scoring chances, converting 13 of the 20 captures. The scoring pattern stayed relatively stable once the first lead was established. 14 captures were completed solo.
The final capture arrived at 10:35, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-13.
newut stood out as the main objective influence with 44 grabs, 11 captures, 11 returns, and an MVP score of 1128. localhero made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 80 grabs, 31 pickups, 20 captures, 10 solos, 11 assists, 91 flag kills, 55 covers, 0 seals, 58 returns, 48 mid returns, 10 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 37% accuracy and 116 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: localhero produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 94 |
| 29 |
| 102 |
| 0 |
| 177 |
| - |
| 0.28 |
| 22% |
| 16% |
| 0:06 |
| Team Total | 693 | 255 | 314 | 0 | 791 | 20.3 cm | 0.81 | 45% | 32% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 535 | 216 | 170 | 0 | 615 | - | 1.27 | 56% | 35% | 0:15 | |
| 274 | 98 | 85 | 0 | 326 | 36.0 cm | 1.15 | 54% | 32% | 0:07 | |
| Team Total | 809 | 314 | 255 | 0 | 941 | 36.0 cm | 1.23 | 55% | 34% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 6 |
| 2 |
| 1 |
| 5 kills |
| 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 9 kills | |||||
| 3 | 8 kills | |||||
| 3 | 7 kills | |||||
| 2 | 5 kills | |||||
| 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 44 | 11 | 7 | 6 | 17 | 0/- | 0 | 16 | 29 | 9 | 0 | 11 | 2 | 1128 | |
| -🇬🇧 | Defender | 0 | 1 | 0 | 0 | 0 | 34/15 | 0 | 2 | 10 | 16 | 0 | 21 | 5 | 863 | |
| -🇬🇧 | Defender | 1 | 2 | 1 | 0 | 0 | 23/0 | 0 | 3 | 9 | 14 | 0 | 16 | 2 | 781 | |
| -🇬🇧 | Attacker | 20 | 4 | 2 | 3 | 12 | 0/- | 0 | 7 | 3 | 6 | 0 | 7 | 1 | 548 | |
| -🇸🇪 | Attacker | 15 | 2 | 1 | 1 | 5 | 0/- | 0 | 3 | 4 | 3 | 0 | 3 | 0 | 284 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 25000 | 295 | 143Hz | 30 | 31 | 33 | 0 | Minor variation | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 87 | 97 | 109 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.95x. You gave the enemy defence problems and backed it up with 11 caps and 6 solos from 44 grabs. You fought efficiently: 216-170 with a 1.27 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | You were one of the players who shaped this match, finishing at 1.79x. Your defensive timing was good: 16 mid returns and 5 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Defender | I think this was one of your stronger performances, coming in at 1.46x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | You played a really good game here and your 1.29x rating shows it. You carried real threat on attack, turning 20 grabs into 4 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Feeding | Attacker | You had a rough game at 0.73x, so I think your goal should be to simplify and rebuild from safer plays. Your flag work was one of your best areas, with 15 grabs producing 2 caps and 1 solo. I think survival was your main issue: 29-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |