Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Feb 2026, 21:10
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 189 | 138 | 100 | 0 | 437 | 46.0 cm | 1.38 | 58% | 32% | 0:06 |
| Broken_Soul | 128 | 82 | 106 | 2 | 293 | 58.3 cm | 0.77 | 43% | 28% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| -cide- | -cide- | 72 |
| -cide- | _-=Pr3dazZz=- | 66 |
| Broken_Soul | -cide- | 40 |
| Broken_Soul | _-=Pr3dazZz=- | 42 |
| Killer | Victim | |
|---|---|---|
| -cide- | -cide- | 50 |
| -cide- | Broken_Soul | 53 |
| _-=Pr3dazZz=- | -cide- | 50 |
| _-=Pr3dazZz=- | Broken_Soul | 53 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 13 | 9 | 6 | 3 | 5 kills | ||
| -cide- | 16 | 2 | 1 | 2 | 5 kills | ||
| Broken_Soul | 7 | 4 | 2 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 3:50 when -cide- scored for Red Team. Red Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 7:49, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 2-1.
-cide- stood out as the main objective influence with 8 grabs, 1 capture, 6 returns, and an MVP score of 376. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 26 grabs, 7 pickups, 3 captures, 0 solos, 3 assists, 30 flag kills, 10 covers, 0 seals, 16 returns, 15 mid returns, 1 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 33% accuracy and 103 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 9 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: _-=Pr3dazZz=- finished with 35 lama score from 103 kills and 34 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 317 |
| 220 |
| 206 |
| 2 |
| 730 |
| 52.1 cm |
| 1.07 |
| 52% |
| 30% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 155 | 103 | 112 | 1 | 310 | 46.0 cm | 0.92 | 48% | 33% | 0:06 |
| _-=Pr3dazZz=- | 153 | 103 | 108 | 1 | 336 | 36.0 cm | 0.95 | 49% | 31% | 0:06 |
| Team Total | 308 | 206 | 220 | 2 | 646 | 41.0 cm | 0.94 | 48% | 32% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 3 |
| 2 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 6 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 8 | 1 | 1 | 0 | 6 | 0/- | 100 | 1 | 4 | 6 | 0 | 6 | 0 | 376 |
| - | -cide- | Attacker | 9 | 0 | 1 | 0 | 8 | 0/- | 74 | 0 | 0 | 2 | 0 | 3 | 1 | 283 |
| - | Broken_Soul | Attacker | 7 | 1 | 1 | 0 | 6 | 0/- | 100 | 4 | 4 | 2 | 0 | 2 | 0 | 279 |
| - | _-=Pr3dazZz=- | Defender | 2 | 1 | 0 | 0 | 0 | 10/2 | 26 | 2 | 2 | 5 | 0 | 5 | 0 | 266 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 18 | 19 | 20 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 38 | 40 | 43 | 0 | Bumpy connection | |
| -cide- | 30000 | 360 | 240Hz | 25 | 27 | 28 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 12 | 13 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You played a really good game here and your 1.42x rating shows it. You ran the flag well and gave your team end product: 1 cap from 8 grabs. You fought efficiently: 138-100 with a 1.38 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Stable | Attacker | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. You kept looking for the flag with 9 grabs; now the aim is cleaner routes and better timing with cover. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Defender | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. You helped keep the score under control with 5 mid returns. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 0.98x, with room to turn steady play into a bigger influence. You looked dangerous whenever you got the flag, and 7 grabs led to 1 cap. I think survival was your main issue: 82-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |