Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Mar 2026, 22:50
The Fast And The Furious (StealthDP edition)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 260 | 100 | 76 | 0 | 231 | 20.3 cm | 1.32 | 57% | 44% | 0:08 |
| -uh.Pr3DazZz | 97 | 56 | 66 | 0 | 219 | - | 0.85 | 46% | 28% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 14 | 3 | 1 | 1 | 5 kills | ||
| tono | 7 | 3 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 10 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Stealth-v1 between Red and Blue Team, ending 2-6 in favour of Blue Team.
The opening breakthrough came at 2:08 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:58, with -uh.Pr3DazZz finishing for Red Team. That score set the closing shape of the match at 2-6.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 22 returns, and an MVP score of 650. pho` made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 62 grabs, 16 pickups, 8 captures, 3 solos, 6 assists, 70 flag kills, 23 covers, 0 seals, 54 returns, 53 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 100 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 94 |
| 55 |
| 73 |
| 0 |
| 220 |
| 20.3 cm |
| 0.75 |
| 43% |
| 25% |
| 0:09 |
| Team Total | 451 | 211 | 215 | 0 | 670 | 20.3 cm | 0.98 | 50% | 32% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 226 | 75 | 71 | 0 | 241 | 13.5 cm | 1.06 | 51% | 33% | 0:09 |
| -cide- | 170 | 69 | 70 | 0 | 204 | 46.0 cm | 0.99 | 50% | 34% | 0:09 |
| tono | 147 | 71 | 70 | 0 | 220 | 19.6 cm | 1.01 | 50% | 32% | 0:09 |
| Team Total | 543 | 215 | 211 | 0 | 665 | 26.4 cm | 1.02 | 50% | 33% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 kills |
| PeRcH72 | 8 | 2 kills |
| -uh.Pr3DazZz | 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 6 | 9 kills | ||||
| tono | 4 | 6 kills | ||||
| -uh.StarzZz`- | 3 | 5 kills | ||||
| -cide- | 4 kills | |||||
| PeRcH72 | 4 kills | |||||
| -uh.Pr3DazZz | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 24/5 | 19 | 1 | 0 | 22 | 0 | 22 | 0 | 650 |
| - | tono | Attacker | 14 | 2 | 3 | 1 | 2 | 0/- | 409 | 3 | 3 | 1 | 0 | 1 | 0 | 560 |
| - | pho` | Defender | 1 | 0 | 0 | 0 | 0 | 29/9 | 0 | 0 | 2 | 20 | 0 | 21 | 1 | 517 |
| - | -cide- | Attacker | 15 | 3 | 2 | 1 | 10 | 0/- | 172 | 7 | 9 | 8 | 0 | 8 | 0 | 498 |
| - | PeRcH72 | Attacker | 14 | 1 | 1 | 1 | 1 | 0/- | 148 | 3 | 4 | 0 | 0 | 0 | 0 | 258 |
| - | -uh.Pr3DazZz | Attacker | 18 | 1 | 0 | 0 | 4 | 0/- | 52 | 2 | 5 | 2 | 0 | 2 | 0 | 208 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 16 | 16 | 17 | 0 | Good connection | |
| PeRcH72 | 20000 | - | - | 24 | 25 | 26 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 10 | 11 | 13 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 28 | 29 | 30 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 77 | 90 | 115 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You put together a top-level game here and finished at 1.53x. Your defensive timing was good: 22 mid returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.49x. As a defender, your standout work was stopping danger before it became a cap: 20 mid returns and 1 clutch return. You fought efficiently: 100-76 with a 1.32 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| tono | Godlike | Attacker | Well played, this was a fantastic performance at 1.49x. Very strong flag running: you made 14 grabs count with 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.45x rating shows it. You looked dangerous whenever you got the flag, and 15 grabs led to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Struggling | Attacker | You were below your usual level at 0.84x, so cleaner decisions and timing will matter most for you. Your attacking runs had purpose, with 14 grabs leading to 1 cap and 1 solo. I think survival was your main issue: 55-73 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Feeding | Attacker | This was a hard outing for you at 0.71x; treat it as a reset point, not a verdict on your ability. Very strong flag running: you made 18 grabs count with 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |