Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Aug 2026, 20:16
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 193 | 94 | 75 | 0 | 305 | - | 1.25 | 56% | 31% | 0:08 |
| -uh.StarzZz`- | 155 | 86 | 97 | 0 | 284 | 13.5 cm | 0.89 | 47% | 30% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 10 | 5 | 1 | 1 | 5 kills | ||
| Grossebaf | 19 | 8 | 1 | 4 kills | |||
| -uh.StarzZz`- | 11 | 3 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 0:51 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:01, with chroot@tossy3 finishing for Blue Team. That score set the closing shape of the match at 2-4.
Grossebaf stood out as the main objective influence with 1 grab, 0 captures, 13 returns, and an MVP score of 559. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 41 grabs, 28 pickups, 6 captures, 4 solos, 3 assists, 63 flag kills, 18 covers, 0 seals, 34 returns, 28 mid returns, 6 clutch returns, and 0 cherry picks.
Grossebaf supplied the sharpest shooting numbers, finishing with 38% accuracy and 121 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 13 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 104 |
| 66 |
| 102 |
| 0 |
| 234 |
| 46.0 cm |
| 0.65 |
| 39% |
| 28% |
| 0:06 |
| Team Total | 452 | 246 | 274 | 0 | 823 | 29.7 cm | 0.90 | 47% | 30% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| GrossebafFB | 248 | 121 | 78 | 0 | 317 | - | 1.55 | 61% | 38% | 0:08 |
| chroot@tossy3 | 141 | 69 | 80 | 0 | 248 | - | 0.86 | 46% | 28% | 0:08 |
| _-=Pr3dazZz=- | 140 | 84 | 88 | 0 | 276 | 36.0 cm | 0.95 | 49% | 31% | 0:07 |
| Team Total | 529 | 274 | 246 | 0 | 841 | 36.0 cm | 1.11 | 53% | 33% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 1 |
| 4 kills |
| chroot@tossy3 | 9 | 2 | 4 kills |
| -cide- | 10 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 4 | 1 | 10 kills | |||
| Grossebaf | 7 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| chroot@tossy3 | 2 | 5 kills | ||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Grossebaf | Defender | 1 | 0 | 1 | 0 | 0 | 17/6 | 80 | 5 | 11 | 11 | 0 | 13 | 1 | 559 |
| - | -uh.StarzZz`- | Attacker | 10 | 2 | 0 | 2 | 7 | 0/- | 200 | 3 | 0 | 0 | 0 | 2 | 2 | 418 |
| - | chroot@tossy3 | Attacker | 8 | 2 | 1 | 1 | 6 | 0/- | 166 | 8 | 2 | 2 | 0 | 3 | 2 | 387 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 2 | 1 | 1 | 5 | 0/- | 155 | 7 | 5 | 3 | 0 | 3 | 0 | 357 |
| - | Zo-^ | Defender | 1 | 0 | 0 | 0 | 0 | 19/4 | 0 | 3 | 0 | 8 | 0 | 8 | 1 | 335 |
| - | -cide- | Attacker | 11 | 0 | 0 | 0 | 9 | 0/- | 0 | 2 | 0 | 4 | 0 | 5 | 0 | 196 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 13 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 95 | 98 | 101 | 0 | Minor variation | |
| Zo-^ | 25000 | 320 | 0Hz | 37 | 40 | 43 | 0 | Bumpy connection | |
| Grossebaf | 30000 | 400 | 0Hz | 14 | 15 | 16 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 13 | 0 | Good connection | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 23 | 25 | 28 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Grossebaf | Godlike | Defender | You put together a top-level game here and finished at 1.93x. You helped keep the score under control with 11 mid returns and 1 clutch return. You fought efficiently: 121-78 with a 1.55 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Zo-^ | Godlike | Defender | You had a huge game and played well above your usual level at 1.36x. As a defender, your standout work was stopping danger before it became a cap: 8 mid returns and 1 clutch return. You fought efficiently: 94-75 with a 1.25 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| chroot@tossy3 | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.30x. Very strong flag running: you made 8 grabs count with 2 caps and 1 solo. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.13x. Your flag work was one of your best areas, with 10 grabs producing 2 caps and 2 solos. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.13x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 10 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Feeding | Attacker | You had a tough match at 0.74x, well below your usual level, but I think it is fixable. You created plenty of starts with 11 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 66-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |