2 Nov 2025, 17:47
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 212 | 98 | 72 | 0 | 317 | 46.0 cm | 1.36 | 58% | 32% | 0:09 |
| pho` | 162 | 107 | 87 | 0 | 270 | 20.3 cm | 1.23 | 55% | 40% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 12 | 2 | 3 | 1 | 5 kills | ||
| -cide- | 13 | 6 | 2 | 4 kills | |||
| localhero | 16 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 1-2 in favour of Blue Team.
The opening breakthrough came at 3:11 when pho` scored for Red Team. Blue Team created more scoring chances, converting 2 of the 3 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:30, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-2.
localhero stood out as the main objective influence with 0 grabs, 0 captures, 14 returns, and an MVP score of 443. -cide- anchored the recovery work with 14 total returns.
Objective ledger for the match: 55 grabs, 17 pickups, 3 captures, 0 solos, 2 assists, 69 flag kills, 19 covers, 0 seals, 51 returns, 51 mid returns, 0 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 107 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 113 |
| 82 |
| 87 |
| 0 |
| 307 |
| 36.0 cm |
| 0.94 |
| 49% |
| 28% |
| 0:07 |
| Team Total | 487 | 287 | 246 | 0 | 894 | 34.1 cm | 1.17 | 54% | 33% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 202 | 88 | 92 | 0 | 312 | - | 0.96 | 49% | 30% | 0:07 |
| -cide-FB | 175 | 91 | 97 | 0 | 262 | 46.0 cm | 0.94 | 48% | 35% | 0:06 |
| Broken_Soul | 112 | 67 | 98 | 0 | 237 | 58.3 cm | 0.68 | 41% | 28% | 0:06 |
| Team Total | 489 | 246 | 287 | 0 | 811 | 52.1 cm | 0.86 | 46% | 31% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 9 |
| 1 |
| 4 kills |
| -cide- | 11 | 5 | 3 kills |
| Broken_Soul | 7 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| -cide- | 3 | 6 kills | ||||
| localhero | 1 | 6 kills | ||||
| pho` | 4 kills | |||||
| -cide- | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Defender | 0 | 0 | 1 | 0 | 0 | 21/7 | 25 | 1 | 3 | 14 | 0 | 14 | 0 | 443 |
| - | -cide- | Attacker | 14 | 2 | 0 | 0 | 9 | 0/- | 175 | 5 | 5 | 7 | 0 | 7 | 0 | 436 |
| - | -cide- | Defender | 0 | 0 | 0 | 0 | 0 | 18/4 | 0 | 0 | 3 | 14 | 0 | 14 | 0 | 405 |
| - | pho` | Attacker | 12 | 1 | 0 | 0 | 9 | 0/- | 100 | 6 | 0 | 8 | 0 | 8 | 0 | 365 |
| - | Broken_Soul | Attacker | 14 | 0 | 0 | 0 | 7 | 0/- | 0 | 0 | 3 | 4 | 0 | 4 | 0 | 217 |
| - | _-=Pr3dazZz=- | Attacker | 15 | 0 | 1 | 0 | 5 | 0/- | 0 | 5 | 5 | 4 | 0 | 4 | 0 | 204 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 40 | 41 | 43 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 33 | 0 | Variable ping | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 18 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You put together a top-level game here and finished at 1.43x. Your defensive timing was good: 14 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.43x. You helped keep the score under control with 14 mid returns. You fought efficiently: 98-72 with a 1.36 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.35x. Your flag work was one of your best areas, with 14 grabs producing 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. You gave the enemy defence problems and backed it up with 1 cap from 12 grabs. 55% efficiency shows the fight selection was generally good. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Struggling | Attacker | You dipped below your usual level at 0.83x, but I think there are clear areas you can tighten next match. 15 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.82x; I think the useful part is that your improvement target is visible. You were active on attack with 14 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 67-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |