Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Jan 2026, 22:55
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 321 | 119 | 114 | 0 | 307 | 20.3 cm | 1.04 | 51% | 39% | 0:06 |
| -cide- | 190 | 100 | 109 | 0 | 303 | 46.0 cm | 0.92 | 48% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 21 | 4 | 4 | 2 | 5 kills | ||
| PeRcH72 | 10 | 5 | 2 | 5 kills | |||
| pho` | 21 | 2 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 1:54 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 11:54, with PeRcH72 finishing for Blue Team. That score set the closing shape of the match at 4-5.
pho` stood out as the main objective influence with 1 grab, 0 captures, 22 returns, and an MVP score of 671. {Black_Mage}` made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 66 grabs, 26 pickups, 9 captures, 2 solos, 7 assists, 83 flag kills, 23 covers, 0 seals, 57 returns, 55 mid returns, 2 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 141 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 45 |
| 12 |
| 113 |
| 0 |
| 102 |
| - |
| 0.11 |
| 10% |
| 12% |
| 0:06 |
| Team Total | 556 | 231 | 336 | 0 | 712 | 33.1 cm | 0.69 | 41% | 32% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 267 | 141 | 67 | 0 | 364 | 13.5 cm | 2.10 | 68% | 40% | 0:10 |
| _-=Pr3dazZz=- | 206 | 96 | 83 | 0 | 278 | 36.0 cm | 1.16 | 54% | 37% | 0:08 |
| PeRcH72 | 156 | 99 | 81 | 0 | 320 | 20.3 cm | 1.22 | 55% | 31% | 0:08 |
| Team Total | 629 | 336 | 231 | 0 | 962 | 23.2 cm | 1.45 | 59% | 36% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 3 |
| 1 |
| 4 kills |
| _-=Pr3dazZz=- | 9 | 5 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 10 | 9 kills | ||||
| PeRcH72 | 3 | 9 kills | ||||
| pho` | 4 | 6 kills | ||||
| -cide- | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 1 | 0 | 1 | 0 | 0 | 35/15 | 33 | 2 | 10 | 20 | 0 | 22 | 1 | 671 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 21/0 | 31 | 2 | 2 | 17 | 0 | 17 | 0 | 606 |
| - | _-=Pr3dazZz=- | Attacker | 19 | 3 | 1 | 1 | 13 | 0/- | 315 | 8 | 1 | 9 | 1 | 9 | 0 | 579 |
| - | -cide- | Attacker | 19 | 3 | 1 | 1 | 8 | 0/- | 282 | 5 | 2 | 6 | 0 | 6 | 0 | 538 |
| - | PeRcH72 | Attacker | 15 | 1 | 2 | 0 | 5 | 0/- | 154 | 5 | 8 | 2 | 0 | 2 | 0 | 383 |
| - | {Black_Mage}` | Attacker | 12 | 1 | 1 | 0 | 1 | 0/- | 85 | 4 | 0 | 1 | 0 | 1 | 1 | 228 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 22 | 24 | 25 | 0 | Minor variation | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 29 | 34 | 39 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 24 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 12 | 0 | Minor variation | |
| PeRcH72 | 30000 | - | - | 14 | 15 | 16 | 0 | Good connection | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 10 | 11 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.75x. You helped keep the score under control with 20 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.62x. Your defensive timing was good: 17 mid returns cut off runs at important moments. You fought efficiently: 141-67 with a 2.10 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.49x. Excellent flag running from you: 19 grabs became 3 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.40x. Very strong flag running: you made 19 grabs count with 3 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.20x. Your attacking runs had purpose, with 15 grabs leading to 1 cap. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| {Black_Mage}` | Feeding | Attacker | You had a tough match at 0.62x, well below your usual level, but I think it is fixable. Your flag work was one of your best areas, with 12 grabs producing 1 cap. I think survival was your main issue: 12-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |