Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Nov 2025, 02:26
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 270 | 127 | 97 | 1 | 327 | - | 1.31 | 56% | 39% | 0:06 |
| (FT)jmoney | 199 | 118 | 106 | 0 | 289 | - | 1.11 | 53% | 41% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 14 | 4 | 3 kills | ||||
| pho` | 14 | 9 | 3 | 5 kills | |||
| (FT)jmoney | 14 | 10 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 0:54 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 5 of the 8 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:30, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 5-3.
ownage stood out as the main objective influence with 0 grabs, 0 captures, 14 returns, and an MVP score of 557. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 58 grabs, 22 pickups, 8 captures, 4 solos, 5 assists, 71 flag kills, 42 covers, 0 seals, 48 returns, 43 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 48% accuracy and 125 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 141 |
| 53 |
| 117 |
| 0 |
| 215 |
| 58.3 cm |
| 0.45 |
| 31% |
| 27% |
| 0:05 |
| Team Total | 610 | 298 | 320 | 1 | 831 | 58.3 cm | 0.93 | 48% | 36% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 221 | 125 | 111 | 0 | 261 | 20.3 cm | 1.13 | 53% | 48% | 0:05 |
| _-=Pr3dazZz=- | 202 | 89 | 80 | 0 | 276 | 36.0 cm | 1.11 | 53% | 33% | 0:08 |
| -uh.StarzZz`-FB | 176 | 106 | 107 | 0 | 261 | 13.5 cm | 0.99 | 50% | 41% | 0:06 |
| Team Total | 599 | 320 | 298 | 0 | 798 | 23.2 cm | 1.07 | 52% | 40% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 7 |
| 3 |
| 4 kills |
| -uh.StarzZz`- | 16 | 4 | 1 | 4 kills |
| Broken_Soul | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 1 | 10 kills | |||
| pho` | 2 | 7 kills | ||||
| (FT)jmoney | 2 | 6 kills | ||||
| ownage | 3 | 6 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Defender | 0 | 0 | 1 | 0 | 0 | 18/7 | 31 | 4 | 12 | 14 | 0 | 14 | 1 | 557 |
| - | -uh.StarzZz`- | Attacker | 13 | 3 | 0 | 2 | 6 | 0/- | 267 | 3 | 4 | 4 | 0 | 5 | 0 | 503 |
| - | Broken_Soul | Attacker | 17 | 4 | 1 | 2 | 7 | 0/- | 360 | 3 | 5 | 3 | 0 | 3 | 0 | 486 |
| - | (FT)jmoney | Attacker | 12 | 1 | 2 | 0 | 9 | 0/- | 109 | 6 | 8 | 7 | 0 | 8 | 0 | 439 |
| - | pho` | Attacker | 14 | 0 | 1 | 0 | 14 | 0/- | 33 | 2 | 12 | 6 | 0 | 8 | 2 | 407 |
| - | _-=Pr3dazZz=- | Defender | 2 | 0 | 0 | 0 | 0 | 17/2 | 0 | 4 | 1 | 9 | 0 | 10 | 2 | 396 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 14 | 17 | 0 | Bumpy connection | |
| (FT)jmoney | 30000 | - | - | 102 | 103 | 104 | 0 | Good connection | |
| ownage | 30000 | - | - | 105 | 114 | 128 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 16 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 11 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Defender | You had a huge game and played well above your usual level at 1.55x. Your defensive timing was good: 14 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 127-97 with a 1.31 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| (FT)jmoney | Godlike | Attacker | You had a huge game and played well above your usual level at 1.38x. You carried real threat on attack, turning 12 grabs into 1 cap. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.26x. Your flag pressure was good with 14 grabs, and working closer with your team would make those grabs more dangerous. Aim was a real positive at 48% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.25x rating. Your grabs and running were a real strength, with 13 grabs turning into 3 caps and 2 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Dominating | Attacker | You played well and finished above your usual level at 1.20x. Very strong flag running: you made 17 grabs count with 4 caps and 2 solos. I think survival was your main issue: 53-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.18x. Your defensive timing was good: 9 mid returns and 2 clutch returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |