Unreal HeavenThe home of 2v2 and 3v3 iCTF4 May 2026, 20:07
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 176 | 90 | 84 | 0 | 275 | 13.5 cm | 1.07 | 52% | 33% | 0:07 |
| -uh.Pr3DazZz | 171 | 75 | 92 | 0 | 309 | - | 0.82 | 45% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 12 | 5 | 2 | 4 kills | |||
| Zo-^ | 5 | 1 | 3 kills | ||||
| -uh.Pr3DazZz | 12 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v1 between Red and Blue Team, ending 3-7 in favour of Blue Team.
The opening breakthrough came at 0:53 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 9:29, with pho` finishing for Blue Team. That score set the closing shape of the match at 3-7.
-cide- stood out as the main objective influence with 9 grabs, 2 captures, 8 returns, and an MVP score of 736. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 48 grabs, 35 pickups, 10 captures, 4 solos, 7 assists, 73 flag kills, 31 covers, 0 seals, 37 returns, 30 mid returns, 7 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 99 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 16 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 153 |
| 98 |
| 88 |
| 0 |
| 298 |
| 20.3 cm |
| 1.11 |
| 53% |
| 33% |
| 0:07 |
| Team Total | 500 | 263 | 264 | 0 | 882 | 16.9 cm | 1.00 | 50% | 33% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 233 | 95 | 95 | 0 | 274 | 46.0 cm | 1.00 | 50% | 36% | 0:06 |
| pho`FB | 207 | 99 | 89 | 0 | 282 | 20.3 cm | 1.11 | 53% | 38% | 0:07 |
| Zo-^ | 199 | 70 | 79 | 0 | 289 | - | 0.89 | 47% | 26% | 0:08 |
| Team Total | 639 | 264 | 263 | 0 | 845 | 33.1 cm | 1.00 | 50% | 33% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 5 |
| 1 |
| 1 |
| 5 kills |
| PeRcH72 | 17 | 1 | 1 | 4 kills |
| -cide- | 14 | 6 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 7 kills | ||||
| Zo-^ | 2 | 7 kills | ||||
| -uh.Pr3DazZz | 1 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| PeRcH72 | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 9 | 2 | 3 | 1 | 14 | 0/- | 387 | 7 | 4 | 6 | 0 | 8 | 2 | 736 |
| - | pho` | Attacker | 10 | 4 | 1 | 2 | 9 | 0/- | 311 | 6 | 6 | 5 | 0 | 6 | 0 | 604 |
| - | Zo-^ | Defender | 0 | 1 | 0 | 0 | 0 | 18/5 | 2 | 7 | 6 | 11 | 0 | 12 | 2 | 496 |
| - | -uh.Pr3DazZz | Attacker | 7 | 1 | 0 | 0 | 13 | 0/- | 87 | 5 | 5 | 4 | 0 | 6 | 2 | 376 |
| - | -uh.StarzZz`- | Attacker | 6 | 0 | 2 | 0 | 12 | 0/- | 62 | 5 | 5 | 3 | 0 | 3 | 1 | 328 |
| - | PeRcH72 | Attacker | 16 | 2 | 1 | 1 | 7 | 0/- | 151 | 5 | 5 | 1 | 0 | 2 | 0 | 322 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| PeRcH72 | 30000 | - | - | 17 | 18 | 19 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 28 | 29 | 30 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 23 | 23 | 24 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 39 | 41 | 43 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.78x. You were dangerous with the flag: 9 grabs led to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Zo-^ | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.43x. Your defensive timing was good: 11 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.42x. Excellent flag running from you: 10 grabs became 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Dominating | Attacker | You played well and finished above your usual level at 1.23x. Your grabs and running were a real strength, with 16 grabs turning into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.13x. You looked dangerous whenever you got the flag, and 7 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. You were active on attack with 6 grabs; I think your next step is turning more of those into safe runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |