Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Aug 2026, 22:50
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| {MUTE}Locomot!Ve | 338 | 127 | 106 | 0 | 376 | - | 1.20 | 55% | 35% | 0:06 |
| -uh.StarzZz`- | 296 | 139 | 105 | 0 | 373 | 13.5 cm | 1.32 | 57% | 38% | 0:06 |
| Stealth |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| PeRcH72 | 17 | 5 | 1 | 2 | 5 kills | ||
| -uh.StarzZz`- | 12 | 8 | 2 | 5 | 5 kills | ||
| Broken_Soul | 8 | 7 | 3 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 6-11 in favour of Blue Team.
The opening breakthrough came at 0:18 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:53, with pho` finishing for Blue Team. That score set the closing shape of the match at 6-11.
pho` stood out as the main objective influence with 13 grabs, 3 captures, 16 returns, and an MVP score of 1021. {MUTE}Locomot!Ve made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 70 grabs, 63 pickups, 17 captures, 2 solos, 21 assists, 116 flag kills, 76 covers, 0 seals, 53 returns, 41 mid returns, 12 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 105 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 188 |
| 76 |
| 119 |
| 0 |
| 354 |
| 82.4 cm |
| 0.64 |
| 39% |
| 21% |
| 0:05 |
| Team Total | 822 | 342 | 330 | 0 | 1103 | 48.0 cm | 1.04 | 51% | 31% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 318 | 105 | 121 | 0 | 282 | 20.3 cm | 0.87 | 46% | 38% | 0:05 |
| Broken_Soul | 303 | 114 | 101 | 0 | 309 | 58.3 cm | 1.13 | 53% | 37% | 0:06 |
| PeRcH72FB | 255 | 111 | 120 | 0 | 337 | 20.3 cm | 0.93 | 48% | 33% | 0:05 |
| Team Total | 876 | 330 | 342 | 0 | 928 | 32.9 cm | 0.96 | 49% | 36% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 8 |
| 1 |
| 1 |
| 5 kills |
| {MUTE}Locomot!Ve | 16 | 7 | 3 | 1 | 5 kills |
| Stealth | 8 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| PeRcH72 | 2 | 8 kills | ||||
| -uh.StarzZz`- | 6 | 7 kills | ||||
| Broken_Soul | 3 | 7 kills | ||||
| pho` | 3 | 7 kills | ||||
| {MUTE}Locomot!Ve | 5 | 6 kills | ||||
| Stealth | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 13 | 3 | 5 | 1 | 26 | 0/- | 571 | 16 | 7 | 14 | 0 | 16 | 1 | 1021 |
| - | Broken_Soul | Attacker | 12 | 5 | 5 | 1 | 16 | 0/- | 374 | 12 | 13 | 7 | 1 | 9 | 2 | 834 |
| - | {MUTE}Locomot!Ve | Attacker | 8 | 3 | 2 | 0 | 27 | 0/- | 337 | 11 | 14 | 4 | 0 | 8 | 4 | 814 |
| - | -uh.StarzZz`- | Attacker | 15 | 2 | 4 | 0 | 20 | 0/- | 233 | 10 | 11 | 5 | 0 | 8 | 2 | 653 |
| - | PeRcH72 | Attacker | 9 | 3 | 2 | 0 | 12 | 0/- | 155 | 11 | 22 | 5 | 0 | 5 | 1 | 612 |
| - | Stealth | Attacker | 13 | 1 | 3 | 0 | 15 | 0/- | 30 | 3 | 9 | 6 | 0 | 7 | 2 | 429 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| {MUTE}Locomot!Ve | 25000 | 1337 | 0Hz | 45 | 46 | 48 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 11 | 0 | Good connection | |
| Stealth | 30000 | - | - | 45 | 45 | 46 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 16 | 16 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 23 | 23 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| {MUTE}Locomot!Ve | Godlike | Attacker | You played a really good game here and your 1.97x rating shows it. Your flag work was one of your best areas, with 8 grabs producing 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Attacker | You played a really good game here and your 1.94x rating shows it. Your flag work was one of your best areas, with 12 grabs producing 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| pho` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.82x. Very strong flag running: you made 13 grabs count with 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.57x. Excellent flag running from you: 9 grabs became 3 caps. The support share was meaningful at 36%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.55x. Your grabs and running were a real strength, with 15 grabs turning into 2 caps. You fought efficiently: 139-105 with a 1.32 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Stealth | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.26x. You carried real threat on attack, turning 13 grabs into 1 cap. I think survival was your main issue: 76-119 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |